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Counter Automation


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Ayep, we need a counter. Even Rust has one. It is counting high states and sends a signal when reaching a given number. That could be a 2x2 tile - D input, R reset, Q output and a numeric display from 0 to 9.

 

My old idea was a 8x3block with binary, 8-bit output, but that would be too big.

6 hours ago, Vincie said:

Ayep, we need a counter. Even Rust has one. It is counting high states and sends a signal when reaching a given number. That could be a 2x2 tile - D input, R reset, Q output and a numeric display from 0 to 9.

This would be a nice thing to make the counting automation smaller. But we could still use something like a checkpoint gate that counts dupes passing through it in a reliable way. Actually it needs to be one building to be reliable. A simple binary signal won`t do if dupes are walking too close to each other.

The checkpoint needs to add 1 for each dupe passing one way and remove 1 for each going back. An automation signal would be sent like for temperature sensors, above a certain number.

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