Jump to content

Counter Automation


Recommended Posts

Ayep, we need a counter. Even Rust has one. It is counting high states and sends a signal when reaching a given number. That could be a 2x2 tile - D input, R reset, Q output and a numeric display from 0 to 9.

 

My old idea was a 8x3block with binary, 8-bit output, but that would be too big.

Link to comment
Share on other sites

6 hours ago, Vincie said:

Ayep, we need a counter. Even Rust has one. It is counting high states and sends a signal when reaching a given number. That could be a 2x2 tile - D input, R reset, Q output and a numeric display from 0 to 9.

This would be a nice thing to make the counting automation smaller. But we could still use something like a checkpoint gate that counts dupes passing through it in a reliable way. Actually it needs to be one building to be reliable. A simple binary signal won`t do if dupes are walking too close to each other.

The checkpoint needs to add 1 for each dupe passing one way and remove 1 for each going back. An automation signal would be sent like for temperature sensors, above a certain number.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...