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[Suggestion] RoG,SW and vanilla structures in a hamlet world


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Hamlet introduces a lot of new things to the table, but has "removed" a lot of stuff that was present in vanilla, RoG or SW.

I think there is a lost opportunity here. I find it odd how things like vanilla beeboxes are absent from hamlet despite the player being able to bring any item into a hamlet world, be it vanilla or DLC derived. While a lot of things lack their recipe specific items in Hamlet, I don't see a reason why they shouldn't be craftable if you go through the trouble of bringing the ingredients to a hamlet world, which already turns DS on it's head in an interesting way.

Examples of how it could be done with vanilla and DLC items if there absolutely has to be ingredients present in the worldgen to unlock recipes:

Bee box:

  1. Make a beekeeper villager that introduces bees to the Hamlet world.
  2. introduce jungle bees that are aggressive, even when they're used for beeboxes, but usable nonetheless. maybe with another twist?(my favourite option)

Edit: I've since been introduced to the honey chests, but I still think conventional bee boxes should be able to be craftable in hamlet if a skyworthy is used to transfer the ingredients. i miss my bees :p

Buoy:

  1. allow them to be crafted with cork instead of bamboo,fireflies/light orbs instead of bioluminescence and palette swap them to fit the reds and oranges of hamlet.
  2. simply allow us to craft the default version using crafting materials from the shipwrecked world since the nautical tab is present by default.

 

Anyway, these are just 2 examples of how I'd personally make the DLC's feel less isolated and more interconnected.

Now that we have lakes, waterfalls and "rivers" I'd love to see those assets recolored and used in a twist on the default/RoG don't starve world with a freezing mechanic during winter for a more exciting way to traverse the world, and a place to use boats/rafts. Could even make the purple "swamps" an actual swamps. These DLCs often leave the default DS world behind, when they could make the default world more fun, even if it's not the main objective. 

Keep up the good work Klei.

 

Updating RoG to create a coherent, interconnected 3-world experience would be glorious. I kinda thought that if you have all DLCs you can build all the items in Hamlet though (and Hamlet things in the other 2), surprised that it's not the case.

1 hour ago, Ellilea said:

Updating RoG to create a coherent, interconnected 3-world experience would be glorious. I kinda thought that if you have all DLCs you can build all the items in Hamlet though (and Hamlet things in the other 2), surprised that it's not the case.

 

 

All items can be transferred(afaik) but structures are bound to their respective worlds. Some of it might be justified, but I do miss my honey bees in hamlet.

 

as for the 3-world experience, it would be hard, and overkill due to all the different seasons and bosses, but using the terrain-gen code and remixing the lily pond assets to add lakes/rivers to the vanilla/RoG overworld would be feasible. 

 

here's what I think could work:

  • A custom lake biome could introduce a migrating population of salmon-like fish mobs in the spring that migrate to the "sea" at the border of the world like pengulls. 
  • a river could be to boats what roads are to a player, albeit turf based rather than organic and winding like the cobblestone roads.
  • The March could be updated to include a swampy body of water with spiky mangroves and tentacles hidden away under the water.
  • The wind from the monsoon season could be implemented as a part of Autumn/spring 
  • the underground caves could contain ancient relics that can be hammered with the new hammer for gold or similar things.

 

Anyway, if this were to become a things There would be a whole lot of options for world creation. DS,RoG,SW,HAM, [insert name of this mode here]. Could get pretty confusing for new users. 

 

Anyway, that's just my 5 oincs

I think you think I meant something much more complicated than I did :) What I'd like is to apply newer mechanics to outdated elements from RoG (like what you guys say about swamps) and to allow building of any structure/item (including turf transfer) in any of the worlds, so long as the DLCs are installed.

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