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Traps not being fully delivered and materials wasted


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Issue:

Made a plastic trap for a morb.  It sprung.   Dupe picks up the morb and then  its time for him to go to sleep and he drops the morb in the middle of no where AND now I just wasted 200 plastic and the morb is on the loose spitting PO2. 

Come on guys.   This is a bug imo  if not  - it needs to be fixed.  Trapped animals should just drop as a trap for delivery like water bottles.   We shouldn't have to make another trap to retrap these guys that were dropped.

At least make them remain in the bag for 1 cycle before breaking free.

Also plastic traps should be reusable. After it`s sprung and the critter picked up it should be set again to trap a new one. Would be really useful as a dupe-free wrangle method.

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