Tesumoto Posted November 5, 2018 Share Posted November 5, 2018 (edited) Hello everyone. I need to my code work only for those players who are in fight. When you fight with monsters / other players or when monsters / other players fight with you. Is possible to implement it? For this: AddComponentPostInit("playerspawner", function(PlayerSpawner, inst) inst:ListenForEvent("ms_playerdespawn", function (inst, player) if player and player.components.inventory and player.dontdrop ~= true then player.components.inventory:DropEverything(false,false) end end) end) I would be very grateful for your help, because I don't understand how to do it. Edited November 5, 2018 by Tezumoto Link to comment Share on other sites More sharing options...
Lumina Posted November 5, 2018 Share Posted November 5, 2018 Maybe with the events "attacked" and "onattackother" ? Link to comment Share on other sites More sharing options...
Tesumoto Posted November 5, 2018 Author Share Posted November 5, 2018 11 hours ago, Lumina said: Maybe with the events "attacked" and "onattackother" ? Create a second event or combine them? I just don't understand this. Link to comment Share on other sites More sharing options...
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