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Vuel's suggestions part 2: things to enhance


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STUFF (new things I'd like to see that change the game a little or a lot)
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New foods that use different combinations and different quantities, such as 3000kcal meat + water = 3600kcal stew (+2), but 500kcal meat + water = 500kcal broth (+0).

Addon/mods API into classes, and documentation
> hooks into world creator
> hooks into controls, e.g. implementing new tools and modifying existing ones
> hooks into all GUI output overlays and creating new ones
> hooks into duplicant stats, animations, looks, etc.
> hooks into wildlife stats, animations, looks, etc.
> hooks into existing and for new buildings
> hooks into duplicant behaviors, priority queue, scheduler
> GUI for selecting mods and scenarios
> etc.

Automation:
> temperature sensor for carried items. Could change a path without dup dropping item if a door or checkpoint changes -- one door locking and another unlocking is atomic, and will be rerouted (if possible) without dropping item.
> germ sensor for carried items. Could, e.g., reroute a dup carrying infected items to an ore scrubber.
> immunity sensor for dups passing through a 1x2 scanner. Should be able to rotate to cover a 2x1 area instead.

Need a player-controlled toggle switch for automation. A normal switch is dup-controlled only, but this can be simulated with a hydro sensor or temp sensor and simply clicking "above" or "below". Just make a real switch for "god" to toggle, and avoid such workarounds. Or go full consistency and have dups required to make all changes to sensors similar to gas valve (but this might annoy some players).

germ sensor for dups, either internal scanner (high tech) or external germs (lower tech). Could be used to disable checkpoint or lock a door if someone's immunity is too compromised.

single-tile mechanical doors!
single-tile pneumatic doors!

Multi-input AND and OR gates (4+ inputs). Need a friendly method of combining signals to reduce screen real estate, such as a multiplexer that combines signals to feed a single line to one of these gates.

Power diode. Transformer doesn't really work for this properly.

user-settable popup warnings (not automatic) with custom sound, e.g.:
> settable warnings for dup at risk of hypothermia or heat stroke
> settable warnings for dup whose immunity is dropping below a threshold (e.g. faster than recovery)

blueprints! save a small section locally (~150 tiles in a rectangular section). Creates an unbuilt plan when applied. Require a (senior?) architect in order to place outside of sandbox mode.
blueprints! Make them sharable over steam? Maybe.

Automation LEDs can display messages

Signs! Airtight tiles that can hold ~5 customizable characters and oriented appropriately. Takes two materials and will color according to mats used. Will light up if powered.

Mini Gas/Liquid pumps should require 5kg refined iron and 5kg refined gold in addition to the plastic. When deconstructed, they return only the plastic. The metal is used as a battery, and they do not need external power.

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Addon/mods API into classes, and documentation
> hooks into world creator
> hooks into controls, e.g. implementing new tools and modifying existing ones
> hooks into all GUI output overlays and creating new ones
> hooks into duplicant stats, animations, looks, etc.
> hooks into wildlife stats, animations, looks, etc.
> hooks into existing and for new buildings
> hooks into duplicant behaviors, priority queue, scheduler
> GUI for selecting mods and scenarios
> etc.

 

While not being the same you can use code injection already.

 

Quote

Need a player-controlled toggle switch for automation. A normal switch is dup-controlled only, but this can be simulated with a hydro sensor or temp sensor and simply clicking "above" or "below". Just make a real switch for "god" to toggle, and avoid such workarounds. Or go full consistency and have dups required to make all changes to sensors similar to gas valve (but this might annoy some players).

Add it to my todo list

Quote

 

single-tile mechanical doors!
single-tile pneumatic doors!

For moving up/down?

 

Quote

 

Multi-input AND and OR gates (4+ inputs). Need a friendly method of combining signals to reduce screen real estate, such as a multiplexer that combines signals to feed a single line to one of these gates.

Maybe this one is a bit harder... I know... i make one with 9 slots and the output is in the middle.

 

Edit:

I changed the code for the switch and made a single tile pressure door. If you want to try it i upload my new mod otherwise i wait till the next release cycle.

On 11/7/2018 at 8:39 AM, Rainbowdesign said:
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single-tile mechanical doors!
single-tile pneumatic doors!

For moving up/down?

Primarily. Or for ranching. Or for that "saloon door" feeling :)

 

Or a floor that critters can walk across that will allow items to drop through.

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