Zpyder Posted October 25, 2018 Share Posted October 25, 2018 Hi there, Something I would really love to see in the game, is the ability to rotate any non-single tile building. Reasons: Aesthetically pleasing - if you have a specific look in mind Better pipe management I often find myself wishing the input/output ports on buildings were on the opposite end in order to create an optimal/efficient piping network. You're already doing this for a few buildings and that's great - but it would be that much better if we could do it with all of them Please? Buildings that we are already able to rotate: Carbon Skimmer Water Sieve Lavatory Filters/Shutoffs/Valves Mini Pumps Logic Gates I may have missed some, but I am at work and unable to check the game right now. Thanks for a great game, I absolutely love how this game inspires so much creative thought - keep up the great work! P.S. Having an automation port on reservoirs would also be great Link to comment https://forums.kleientertainment.com/forums/topic/97438-suggestion-rotating-buildings/ Share on other sites More sharing options...
linainverse Posted October 26, 2018 Share Posted October 26, 2018 just use the building modifier mod from trevice and stop distracting Klei from blocking usefull stuff making improvements Link to comment https://forums.kleientertainment.com/forums/topic/97438-suggestion-rotating-buildings/#findComment-1103867 Share on other sites More sharing options...
TG pro Posted October 31, 2018 Share Posted October 31, 2018 But hey, mods are one thing, but ingame things are a different thing. Mods have bugs, and klei can't fix them, and also, peoples want to have this ingame without the need of installing mods Link to comment https://forums.kleientertainment.com/forums/topic/97438-suggestion-rotating-buildings/#findComment-1106946 Share on other sites More sharing options...
Zarquan Posted October 31, 2018 Share Posted October 31, 2018 If you want a more complete list, you can also rotate aquatuners and thermo regulators. As well as bridges, but those aren't really buildings in the same sense. I believe that all buildings with asymmetric functionality should be rotatable. I actually think all buildings with asymmetric art should also be rotatable so we can do a real Symmetric Base Challenge. An odd example would be beds. If beds were rotatable, you could have your dupe sleep at a slightly different place, which could be better for decor. Link to comment https://forums.kleientertainment.com/forums/topic/97438-suggestion-rotating-buildings/#findComment-1106990 Share on other sites More sharing options...
EstebanLB Posted November 1, 2018 Share Posted November 1, 2018 On 10/25/2018 at 3:15 AM, Zpyder said: Hi there, Something I would really love to see in the game, is the ability to rotate any non-single tile building. Reasons: Aesthetically pleasing - if you have a specific look in mind Better pipe management I often find myself wishing the input/output ports on buildings were on the opposite end in order to create an optimal/efficient piping network. You're already doing this for a few buildings and that's great - but it would be that much better if we could do it with all of them Please? Buildings that we are already able to rotate: Carbon Skimmer Water Sieve Lavatory Filters/Shutoffs/Valves Mini Pumps Logic Gates I may have missed some, but I am at work and unable to check the game right now. Thanks for a great game, I absolutely love how this game inspires so much creative thought - keep up the great work! P.S. Having an automation port on reservoirs would also be great Liquid and gas reservoirs too, this is really needed Link to comment https://forums.kleientertainment.com/forums/topic/97438-suggestion-rotating-buildings/#findComment-1107426 Share on other sites More sharing options...
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