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Advanced Automation Upgrade


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Hi All,

Currently, the automation in the game is clumsy when trying to implement very advanced logic. Too many wires and too many possible overlaps when there's a complex logic to be implemented.

What we can have is a new advanced automation wire that transmits a lot more signals in one wire. To differentiate the signals, the signals must be in the form of element signals, like this eg:

One advanced automation wire can transmit this data:

H2O = 4.5Kg/Tile

Temperature = 85C

Germ Count = 100000

We can have a microcontroller that can be programmed to accept these inputs only and give logic 1 output when ((H2O > 200Kg and Germ Count = 0) || (Temp > 80C)).

This will greatly simplify advanced logic in the game.

Eg: I have 4 Nat Gas Generators. I need to supply 2 circuits simultaneously with power. Since the max output can be 1.6KW in both circuits when connecting 2 generators to each circuit, I can design a sliding ON-OFF switch circuit - there will be circuit breakers between each connection in the 4 series connected gas generators, When the circuit requirement in one circuit increases dramatically, the central circuit breaker will allow connection and a nearby circuit breaker will disconnect the connection. This will allow 3 generators to be connected to the high power requirement circuit and 1 to be connected to the lower power requirement circuit. This can happen dynamically using advanced automation.

Like if circuit 1 is C1 and circuit 2 is C2, and the 3 Circuit breakers are called B1, B2 and B3, ---- -> is wire

to C1-----------Gen1 ------------------- B1 --------------- Gen2 ------------- B2 ------------- Gen3 -------------- B3 --------------- Gen4 ------------- to C2

By default B2 will be disconnected and would separate the 2 circuits.

condition to disconnect at B1 -> more load at C2

if(C2 Load > 1600W & C1 Load <1600)

{

  B1 = Disconnect

  B2 = Connected

}

and so on...

without this advanced automation, it'll be pretty much impossible to do this. I've tried it using 6 generators and could make it work in one direction only (ie, works only when load in C1 is higher; the power shifts to that circuit, but not the other way around)

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