Sl3nd3rlxrd Posted September 6, 2018 Share Posted September 6, 2018 It would be a good idea for not to starve to have a story and quests, also to have achievements like: kill deerclops, survives a year, survives (for each season) craft a science machine, etc. it would be good for every kid to play his quests and his story: don't starve: the main game, reign of giants, shipwrecked, hamlet do not starve together: the main game and separate story to a new reign these elements will make the game more exciting and the achievements will make this even more interesting Link to comment Share on other sites More sharing options...
abigoldBLUE Posted September 11, 2018 Share Posted September 11, 2018 yeah, i agree. Link to comment Share on other sites More sharing options...
Rosten Posted September 21, 2018 Share Posted September 21, 2018 Eeeeh. I think the theme of discovery inherent in the roguelike nature of the game is meant to make it so that exploration and discovery is player-driven, adding a guided quest/achievement system would hamper that feeling of figuring out the harsh world on your own. Link to comment Share on other sites More sharing options...
finmat92 Posted November 11, 2018 Share Posted November 11, 2018 On 21/9/2018 at 8:15 AM, Rosten said: Eeeeh. I think the theme of discovery inherent in the roguelike nature of the game is meant to make it so that exploration and discovery is player-driven, adding a guided quest/achievement system would hamper that feeling of figuring out the harsh world on your own. I don't agree. Achievements can extend the life of the game for many hours. They haven't to be related with main elements of gameplay, they can be superfluous. In my personal gaming experience they don't ruin anything, instead they add more things to do and this is funny (sometimes they can be very stressful, but this isn't the case). Use your fantasy and you can imagine a lot of things. Link to comment Share on other sites More sharing options...
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