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Adding Dupe Work Style Option


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I suggest that dupes should have the job style option of building the structure that he has supplied materials to

In current game, I find some dupe behavior very inefficient, in a nearly non-sense way.

Here is an example:

I wanna build 1 door far away for the Freezing Biome, what dupes do is:

- one dupe would come all the way to the edge of the map to supply building materials, then he go back.

- another dupe would then come all the way to do the building, then he go back.

- this behavior is repeated if I have more than one thing to build, and my dupes just wasted most of their day commuting.

My question is why can't the first dupe just build that thing after supplying the material? It makes a lot more sense if he does jobs that way. On the other hand, it feels really dumb and non-sense if jobs are divided into such small category and executed that way for all tasks, while this style is efficient and makes sense for some tasks or when the base is small.

So I strongly suggest that dupes should have the job style option of building the structure that he has supplied materials to and preventing other dupes from taking over the building job

Thank you!

So if you want the same dupe to deliver the material and build the thing the dupe needs to have deliver and build tasks both set to at least high and the sub priority of the build needs to be high as well. Enabling proximity will also help. It will make the dupe go to the closest task with the same priority (personal first, global second).

Keep in mind that some stuff requires more material than one dupe can carry (not every dupe can carry 400kg of raw metal for an automatic airlock) so they sometimes need 2 runs before they can build it.

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