Developer MarkL Posted August 16, 2018 Developer Share Posted August 16, 2018 Hot Potato Pass it on. Pass it on New UI visualization for boosting Step up on crouch now works Step up works better from a stand still Crouching in air now correctly prevents grounding in the raised volume Cleanup raycast now prevents 'pops' when grounded on a concave object (e.g. crouching through the vents) The player no longer preemptively crouches in the air when their head is touching the ceiling Experimental shader variant loading, should drastically improve initial load times Added missing dissolve trigger in the school levels toxic patch Fixed kill volumes in wind tunnels killing players through walls in school No longer play collision impact UI from grounding collisions More Buddy sfx and refinements Fix for School and Pogo Intro cutscene audio out of sync Fix Buddy getting coloured by stickers Fix ghost knocking Buddy into lava Fix invisible Buddy in your hand after spectate or replay. Exploit fix: Buddy now appears at the last checkpoint instead of in your hands after Replay or Spectate Fix Buddy lost when thrown through overworld portals Fix rare news download error Fix throw reticle when holding item, now only shows when throwing or placing Fix items thrown too far to the right of the reticle Fix over sensitive gamepad at high framerate when vsync is disabled View full update 1 Link to comment Share on other sites More sharing options...
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