SkyNet_65 Posted June 4, 2018 Share Posted June 4, 2018 Can we please have plastic waste, scrap metal and a Recycling building? The idea is simple: Let's say a cable is getting broken. It will consume fresh metal during the repair process and then drops Scrap Metal in return. The Recycling Center is able to turn the Scrap Metal back into metal, ore, or plastic, depends on what materials broke, perhaps with a small loss of mass too. In the early game you would have to dispose your waste somehow, but everything can be recycled in the late game, once the necessary research has been made. Would be funny to see the garbage flooding my base during that time. Scrap Metal could also be used to build tiles with horrible decor. I noticed that damaged buildings currently just eat materials silently. It is often the case that you miss the damage messages and Dupes keep repairing stuff again and again, till you notice it or you run out of materials. Before the Jobs got introduced, we had a checkbox for repairs at the priority menu. That was kinda usefull because i didn't had to deactivate Auto-Repair manually for each building. Link to comment https://forums.kleientertainment.com/forums/topic/91400-waste-management-and-repair-system/ Share on other sites More sharing options...
Fenixix Posted June 4, 2018 Share Posted June 4, 2018 Build better systems so that they do not break or turn off autorepair. Link to comment https://forums.kleientertainment.com/forums/topic/91400-waste-management-and-repair-system/#findComment-1041588 Share on other sites More sharing options...
Juicearific Posted June 5, 2018 Share Posted June 5, 2018 11 hours ago, SkyNet_65 said: I noticed that damaged buildings currently just eat materials silently. I know you said right after this you don't notice, but I feel like that's your fault for not noticing the game's warnings. Notice, don't repair it, deconstruct it. You get all of your resources back, and then just rebuild it. Link to comment https://forums.kleientertainment.com/forums/topic/91400-waste-management-and-repair-system/#findComment-1041808 Share on other sites More sharing options...
Smuch Posted June 5, 2018 Share Posted June 5, 2018 I know you said right after this you don't notice, but I feel like that's your fault for not noticing the game's warnings. Notice, don't repair it, deconstruct it. This is kindof horribly counter inuitive , tho. I mean if anything, repairing a damaged bulding should be the less costly option than scraping complelelty rebuiling one from scratch Link to comment https://forums.kleientertainment.com/forums/topic/91400-waste-management-and-repair-system/#findComment-1042042 Share on other sites More sharing options...
Juicearific Posted June 6, 2018 Share Posted June 6, 2018 7 hours ago, Smuch said: This is kindof horribly counter inuitive , tho. I mean if anything, repairing a damaged bulding should be the less costly option than scraping complelelty rebuiling one from scratch I mean, I think it should be the other way around. If repaired in time no material usage (and make certain things, like wires, get destroyed faster), and if destroyed you lose half your materials you spent building it, whether destroyed or repaired. That encourages fast responses over no responses, and it makes far more sense (repair being "I bent it back into place" and destroyed being "The whole thing's just busted and needs rebuilt") Link to comment https://forums.kleientertainment.com/forums/topic/91400-waste-management-and-repair-system/#findComment-1042185 Share on other sites More sharing options...
Fenixix Posted June 6, 2018 Share Posted June 6, 2018 29 minutes ago, Juicearific said: I mean, I think it should be the other way around. If repaired in time no material usage (and make certain things, like wires, get destroyed faster), and if destroyed you lose half your materials you spent building it, whether destroyed or repaired. That encourages fast responses over no responses, and it makes far more sense (repair being "I bent it back into place" and destroyed being "The whole thing's just busted and needs rebuilt") Repairing is automatic, it's not something you respond to. Link to comment https://forums.kleientertainment.com/forums/topic/91400-waste-management-and-repair-system/#findComment-1042193 Share on other sites More sharing options...
SkyNet_65 Posted July 27, 2018 Author Share Posted July 27, 2018 Having more control over it would be great. I thought about something similar to the auto disinfect regulator, where you can chose at which damage percentage your dupes may start to repair things. Link to comment https://forums.kleientertainment.com/forums/topic/91400-waste-management-and-repair-system/#findComment-1068866 Share on other sites More sharing options...
Alfons100 Posted July 27, 2018 Share Posted July 27, 2018 I had an idea that you can make 'Adhesive tape' from some glue plant that you can grow, with Adhesive tape you can repair literally anything, but of course, consumes itself in the proccess. Link to comment https://forums.kleientertainment.com/forums/topic/91400-waste-management-and-repair-system/#findComment-1068934 Share on other sites More sharing options...
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