Yakuzashi Posted May 30, 2018 Share Posted May 30, 2018 Hello there. I have tried to make a projectile that spins in air before hitting target. As you can expect I failed once more. I used boomerang prefab to figure it out but following code line doesn't work: inst.AnimState:PlayAnimation("spin_loop", true). I have tried everything according to my knowledge. Thanks for help in advance. Link to comment https://forums.kleientertainment.com/forums/topic/91212-projectile-spinning/ Share on other sites More sharing options...
RedHairedHero Posted May 30, 2018 Share Posted May 30, 2018 12 hours ago, Yakuzashi said: Hello there. I have tried to make a projectile that spins in air before hitting target. As you can expect I failed once more. I used boomerang prefab to figure it out but following code line doesn't work: inst.AnimState:PlayAnimation("spin_loop", true). I have tried everything according to my knowledge. Thanks for help in advance. Using the PlayAnimation "spin_loop" will not work on just any item. What this does is calls a specific animation that is setup with the boomerang, if you don't have this animation in your Spriter file it can't be called. I would suggest looking into Krane for Don't Starve Together and to use it to get a Spriter file for the Boomerang to get an idea how to accomplish this. Link to comment https://forums.kleientertainment.com/forums/topic/91212-projectile-spinning/#findComment-1039682 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now