Jump to content

Recommended Posts

Hello there. I have tried to make a projectile that spins in air before hitting target. As you can expect I failed once more. I used boomerang prefab to figure it out but following code line doesn't work: inst.AnimState:PlayAnimation("spin_loop", true). I have tried everything according to my knowledge. Thanks for help in advance.

Link to comment
https://forums.kleientertainment.com/forums/topic/91212-projectile-spinning/
Share on other sites

12 hours ago, Yakuzashi said:

Hello there. I have tried to make a projectile that spins in air before hitting target. As you can expect I failed once more. I used boomerang prefab to figure it out but following code line doesn't work: inst.AnimState:PlayAnimation("spin_loop", true). I have tried everything according to my knowledge. Thanks for help in advance.

Using the PlayAnimation "spin_loop" will not work on just any item. What this does is calls a specific animation that is setup with the boomerang, if you don't have this animation in your Spriter file it can't be called. I would suggest looking into Krane for Don't Starve Together and to use it to get a Spriter file for the Boomerang to get an idea how to accomplish this.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...