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Need help with health speed boost.


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Huh this code is don't starve together, so i'll do it in don't starve together coding. First off heres a sample of a function that you can put outside the master_postinit:

local function speedadjustment(inst)
    if (inst.components.health:GetPercent() > .9) then
    inst.components.locomotor.walkspeed = 4.8
    inst.components.locomotor.runspeed = 7.2
    elseif (inst.components.health:GetPercent() > .7) then
    inst.components.locomotor.walkspeed = 4.6
    inst.components.locomotor.runspeed = 6.9
    elseif (inst.components.health:GetPercent() > .5) then
    inst.components.locomotor.walkspeed = 4.4
    inst.components.locomotor.runspeed = 6.4
end
end

with that theres three check for percentage of health to do and for the master_postinit put this:

inst:DoPeriodicTask(1, speedadjustment, nil, inst)

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I put the code in the mod and the game seems to close itself at the character select screen. I looked in the client log for errors and this is what I found.

[00:01:23]: [string "../mods/Green/scripts/prefabs/green.lua"]:98: variable 'speedadjustment' is not declared
LUA ERROR stack traceback:
    =[C]:-1 in (global) error (C) <-1--1>
    scripts/strict.lua:23 in () ? (Lua) <21-26>
    ../mods/Green/scripts/prefabs/green.lua:98 in (upvalue) master_postinit (Lua) <85-173>
    scripts/prefabs/player_common.lua:1593 in (field) fn (Lua) <1263-1617>
    scripts/mainfunctions.lua:255 in () ? (Lua) <244-286>
    =[C]:-1 in (method) SendResumeRequestToServer (C) <-1--1>
    scripts/prefabs/world_network.lua:30 in (field) fn (Lua) <19-34>
    scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
    scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
    scripts/update.lua:170 in () ? (Lua) <149-228>

For some reason the variable 'speedadjustment' is not declared and I'm not sure how to fix it.

green.lua

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You declared the function after its been called by the periodictask so the main(masterpostinit) doesn't know where the speedadjustment function is. Move:

inst:DoPeriodicTask(1, speedadjustment, nil, inst)

all the way to the bottom of the masterpost_init so that the function can be seen and called properly.

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Seems you haven't taken a closer look at the code(see if your paying attention), it decreases speed as your health lowers. I expected you to modify it to your liking as I can't guess what you want, and testing I wouldn't use certain console commands that alter your stats as they cause strange results that aren't worth looking into or making any logic out of.

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I've been using monster meat and healing salves to raise the health up and down but for some reason the character doesn't seem to speed up.

I don't know what i'm doing wrong or if it's something in the code.

Would using green_speed_mod thing work?

I've attached the .lua file down below.

green.lua

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maybe put a else:

local function speedadjustment(inst)
    if (inst.components.health:GetPercent() < .9) then
    inst.components.locomotor.walkspeed = 7.2
    inst.components.locomotor.runspeed = 9.2
    elseif (inst.components.health:GetPercent() < .7) then
    inst.components.locomotor.walkspeed = 7.4
    inst.components.locomotor.runspeed = 9.4
    elseif (inst.components.health:GetPercent() < .5) then
    inst.components.locomotor.walkspeed = 7.8
    inst.components.locomotor.runspeed = 9.8

else

inst.components.locomotor.walkspeed = 4
    inst.components.locomotor.runspeed = 6
end
end

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