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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Aug 14th We aren't going to be able to start taking claims today - we just got the valid codes from 505 that we need to verify vouchers given on receipts and we can't process claims until those are processed and there are quite a few of them - so it's going to take several hours to process. .  We anticipate that if all goes well, things should be ready within the next couple days. Sorry for the delay, we want to make sure that this system goes smoothly for those affected by this issue. Aug 9th Hey Everybody. We are just about ready to start replacing discs, so I want to give you a quick update on how this will work. Purchasers in North America that were given digital codes either from us or on their receipt will be able to use their codes on our store to order a new full retail boxed copy of the game including controller skin. We will be handling these replacements ourselves as we do not have an adequate distribution channel to send to SIEE players outside of North America.  North American players who purchased after 4/26/2018 should already have this code on the bottom of their receipt. If you purchased before this date and do not have a code yet, check out this page for directions on getting your code.  SIEE Players outside of North America will need to use a different process to claim a replacement through 505 directly we will have details on that soon.  We are making sure everything is in order right now and expect to go live with disc replacements on 8/14 and will post here with more info.    Aug 7th
      The discs are now in our possession so we can get moving on sending out replacements. I know this has taken way too long to get resolved, we have been doing literally everything we can to push this along as much as we can. Now that we have those discs we can get you all fixed up.  We're finalizing things on our end but we're no longer dependent on 505 to resolve this end of the issue. We are finalizing our process for getting replacement orders processed and we anticipate that we will start this process sometime this week.  July 9th
      We are still waiting on 505 and waiting for them to send us discs.  June 6th
      We've reached out to 505 again.  We are extremely limited in what we can do in all of this, all we can really do is ask what happens next and relay the information we are given.  So far, the information we have been given at this point hasn't really panned out as it was supposed to, so I hesitate to post any more information as it's proven to be unreliable.  I'll post more when I have more.  Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.  Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

MrDoge124

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About MrDoge124

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  1. Lua error need help!

    Here is the full client log if anyone needs the full log.
  2. Lua error need help!

    So I looked into the client log and it says this [00:04:13]: [string "scripts/widgets/containerwidget.lua"]:29: attempt to index local 'widget' (a nil value) LUA ERROR stack traceback: scripts/widgets/containerwidget.lua:29 in (method) Open (Lua) <24-132> self = callbacks = table: 3327C010 slotsperrow = 3 inst = 101672 - (valid:true) focus = false children = table: 3327BED0 focus_flow_args = table: 3327C0D8 focus_target = false isopen = false owner = 100658 - webber (valid:true) open = false can_fade_alpha = true inv = table: 3327BE80 parent = name = Container bgimage = Image - : focus_flow = table: 3327BFC0 enabled = true bganim = UIAnim shown = true container = 101661 - green_backpack (valid:true) doer = 100658 - webber (valid:true) widget = nil scripts/screens/playerhud.lua:242 in (upvalue) OpenContainerWidget (Lua) <239-244> self = fireover = FireOver sandover = SandOver fumeover = FumeOver shown = true overlayroot = overlays last_focus = HUD handlers = table: 0CE56A60 mindcontrolover = UIAnim enabled = true under_root = under_root eventannouncer = EventAnnouncer name = HUD focus_flow = table: 0CE56330 bloodover = BloodOver storm_root = storm_root over_root = over_root callbacks = table: 0CE55E30 popupstats_root = popupstats_root sanddustover = UIAnim inst = 100659 - (valid:true) focus = true targetindicators = table: 32742188 gogglesover = GogglesOver heatover = HeatOver focus_flow_args = table: 0CE56920 focus_target = false vig = UIAnim owner = 100658 - webber (valid:true) can_fade_alpha = true iceover = IceOver controls = Controls clouds = UIAnim beefbloodover = BeefBloodOver parent = screenroot storm_overlays = storm_overlays children = table: 0CE56100 root = root container = 101661 - green_backpack (valid:true) side = false containerwidget = Container scripts/screens/playerhud.lua:252 in (method) OpenContainer (Lua) <246-254> self = fireover = FireOver sandover = SandOver fumeover = FumeOver shown = true overlayroot = overlays last_focus = HUD handlers = table: 0CE56A60 mindcontrolover = UIAnim enabled = true under_root = under_root eventannouncer = EventAnnouncer name = HUD focus_flow = table: 0CE56330 bloodover = BloodOver storm_root = storm_root over_root = over_root callbacks = table: 0CE55E30 popupstats_root = popupstats_root sanddustover = UIAnim inst = 100659 - (valid:true) focus = true targetindicators = table: 32742188 gogglesover = GogglesOver heatover = HeatOver focus_flow_args = table: 0CE56920 focus_target = false vig = UIAnim owner = 100658 - webber (valid:true) can_fade_alpha = true iceover = IceOver controls = Controls clouds = UIAnim beefbloodover = BeefBloodOver parent = screenroot storm_overlays = storm_overlays children = table: 0CE56100 root = root container = 101661 - green_backpack (valid:true) side = false scripts/components/container_replica.lua:288 in (method) Open (Lua) <274-295> self = ondetachclassified = function - scripts/components/container_replica.lua:106 acceptsstacks = true _numslots = 0 _isopen = false issidewidget = false _cannotbeopened = net_bool (2B0D2528) classified = 101668 - container_classified (valid:true) inst = 101661 - green_backpack (valid:true) doer = 100658 - webber (valid:true) scripts/components/container_replica.lua:95 in (field) fn (Lua) <87-101> inst = 101661 - green_backpack (valid:true) self = ondetachclassified = function - scripts/components/container_replica.lua:106 acceptsstacks = true _numslots = 0 _isopen = false issidewidg [00:04:13]: [string "scripts/widgets/containerwidget.lua"]:29: attempt to index local 'widget' (a nil value) LUA ERROR stack traceback: scripts/widgets/containerwidget.lua:29 in (method) Open (Lua) <24-132> scripts/screens/playerhud.lua:242 in (upvalue) OpenContainerWidget (Lua) <239-244> scripts/screens/playerhud.lua:252 in (method) OpenContainer (Lua) <246-254> scripts/components/container_replica.lua:288 in (method) Open (Lua) <274-295> scripts/components/container_replica.lua:95 in (field) fn (Lua) <87-101> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:170 in () ? (Lua) <149-228>
  3. I was testing a modded item with a friend and when he picks it up the game crashes. It's fine for me but not for anyone else who wears it.
  4. I've been testing mods with my friend and I can equip the backpack but when my friend equips the backpack it crashes with this error shown the attached image below
  5. I went to the folder workshop-836583293 and it's not my mod it's a mod called item info. https://steamcommunity.com/sharedfiles/filedetails/?id=836583293
  6. I'm not sure what the problem is but I know what mod caused it. For some reason the mod Green seems to cause a crash when the character equips his backpack only when playing online with other players. Down below I have attached the modded item that caused the crash and an image of the crash log below. green_backpack.lua
  7. Need help with health speed boost.

    It works now! Thanks for your help now the mod is complete!
  8. Need help with health speed boost.

    It works! But the character doesn't slow down at full health for some reason.
  9. Need help with health speed boost.

    Where exactly is the bottom of the masterpost_init? i can't seem to find it.
  10. Need help with health speed boost.

    I've been using monster meat and healing salves to raise the health up and down but for some reason the character doesn't seem to speed up. I don't know what i'm doing wrong or if it's something in the code. Would using green_speed_mod thing work? I've attached the .lua file down below. green.lua
  11. Need help with health speed boost.

    Thanks for your help. Hopefully I won't run into anymore problems.
  12. Need help with health speed boost.

    Ok I'll see if I can modify it. I'm not sure what the default walk and run speed values are. Do you know what they are? I think walking is 4 and running is 6.
  13. Need help with health speed boost.

    The game doesn't crash anymore but when I set my health using the c_sethealth command the character doesn't seem to speed up. I'm not sure if it's working or not. Is there a better way I can test it? green.lua
  14. Need help with health speed boost.

    I put the code in the mod and the game seems to close itself at the character select screen. I looked in the client log for errors and this is what I found. [00:01:23]: [string "../mods/Green/scripts/prefabs/green.lua"]:98: variable 'speedadjustment' is not declared LUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> ../mods/Green/scripts/prefabs/green.lua:98 in (upvalue) master_postinit (Lua) <85-173> scripts/prefabs/player_common.lua:1593 in (field) fn (Lua) <1263-1617> scripts/mainfunctions.lua:255 in () ? (Lua) <244-286> =[C]:-1 in (method) SendResumeRequestToServer (C) <-1--1> scripts/prefabs/world_network.lua:30 in (field) fn (Lua) <19-34> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:170 in () ? (Lua) <149-228> For some reason the variable 'speedadjustment' is not declared and I'm not sure how to fix it. green.lua
  15. I need some help with a perk for my character where there movement speed increases when their health decreases. All the things I've tried don't work or crash the game. I'll upload the character's prefab just incase it is needed. green.lua