Jump to content

Transit Tube expansions


Recommended Posts

Transit Tubes were added some time ago, really Futurama esque and they can be used to improve the infrastructure of a colony, they're really lategame because of the Plastic they need to function.

But every since they were added which was like, by Christmas or so I believe. They haven't been tweaked or updated at all. I still think that they should be revamped where they can go behind buildings and make L turns in more cases (Such as when going through a Transit Tube crossing you have to make a weird turn), because right now they're really awkward to build with, also considering that every turn will slightly slow them down. 

Anyways, I had some ideas for buildings and new parts to revolutionize transit tubes to give them more uses and practicality:

Pipe-prioritizer :

A mid-pipe structure that has a Priority toggle and also an Automation Input. What it will do is that depending on what priority it is set at, it will nudge what direction they will take to pass through a Transit-output. But here's the catch, when the Automation input is ON, the priority thing will take effect, so you could for instance shut-off going to this area if the environment there is too lethal by nudging his tube route to take a different and safer place, or if mid-transport the automation says 'wait, don't go here!' it will take a loop back'. Also combining it with any of the mid-pipe sensors.

Exosuit Mid-Pipe:

When a Duplicant passes this pipe, they will equip themselves with a Suit on the go! It has a pointing Arrow so they equip it when going one side and dequip it when going the other side. It has a secondary option you can activate where when you pass the opposite way the arrow is pointing, it will eject the Suit as an item, but keep it when going with the arrow. This way you could make a tube going in your base, through where the Suit docks are and then pick it up with an Autosweeper, it goes all the way to the Docks, and then places it in their respective docks again. You get the idea, because to make this actually work you need to do that Exosuits have an automatic constant request for new suits, because right now you need to manually click on 'Request suit' whenever a suit goes missing

Mid-Pipe Item sorter : 

 Similar function to the Exosuit Mid-Pipe. It has the same 'Storage options' as the Conveyor Loader does and you can toggle which way it is, left, right, or both. This pipe will just snag the item off whoever is travelling through it, and then place it in a Conveyor Rail directly. Now for this, you could for example, have that you are allowed to pass here, but if you got Metal from say, a steamy hot volcano, it will just pick it off and then send it back to be cooled. There is also a secondary option where it will just forbid carrying the said item through this Item-sorter, so they won't attempt to Haul material through this pipe.

Mid-Pipe Bacteria sensor :

Aanooother mid-pipe, it will detect the bacteria of what passes through it, it has two modes, it detects the bacteria on the duplicant, and the bacteria on their item they're hauling. This could be used to micro-manage that they are not allowed to pass with slimelung infested algae or slime. 

Steel Tube : 

The material Steel is present in the game, but not obtainable as of yet. If it gets added, you should be able to make a new Plastic/Steel pipe with less Thermal Conductivity, because a few cases the tubes have literally melted the tube they were travelling in because of the low melting point and... 913 Thermal conductivity? However, these should be like the Heavi-watt wire equivalent of Transit tubes. I suggested earlier that regular tubes should be able through buildings? Well, these should not be capable of that, or more L turns

And these are about it I think, Transit Tubes are definitely underrated but because of the inconvenient details, it makes them not really a neccessity, because with Firepoles and Plastic/Metal tiles, you are fast enough anyways.

 

Link to comment
https://forums.kleientertainment.com/forums/topic/90710-transit-tube-expansions/
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...