. . . Posted May 4, 2018 Share Posted May 4, 2018 Hello, I have problem I do not undersand, help is appreciate. I try use TheFocalPoint in modmain action (I want sound only play for one who preform action) Spoiler local ACTION1 = GLOBAL.Action() ACTION1.str = "Action1" ACTION1.id = "ACTION1" ACTION1.fn = function(act) GLOBAL.TheFocalPoint.SoundEmitter:PlaySound("dontstarve/creatures/smallbird/chirp") end AddAction(ACTION1) and get this crash attempt to index upvalue 'TheFocalPoint' (a nil value) If anyone can help that be fantasic, thanks for your time! Link to comment https://forums.kleientertainment.com/forums/topic/90502-how-to-use-thefocalpoint-in-modmain-action/ Share on other sites More sharing options...
IronHunter Posted May 5, 2018 Share Posted May 5, 2018 The problem is act doesn't contain focalpoint or inst. I don't know off the top of my head but I believe focalpoint is similar to cameras and requires finding parent or child of act.doer which is inst. Usually I think sound emitters are called in states not actions as it is easier to control the timing and link to the sound emitter. Link to comment https://forums.kleientertainment.com/forums/topic/90502-how-to-use-thefocalpoint-in-modmain-action/#findComment-1032856 Share on other sites More sharing options...
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