Some Feedback and a possible alternative for Multiplayer

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So I just got the game and I've logged in a total of 6 hours as of this post according to Steam.Its been enjoyable and I must say the aesthetic and the overall feel of the game is just great!The art direction and the audio are actually the main selling point for me.As for the gameplay, its actually pretty damn good.I like that the survival aspect of it isn't so realistic, which in turn together with the unique aesthetic makes it stand out.The rogue like mechanic might be an issue with other players but I guess it fits the how long can you survive theme of the game.Its craziness is its charm If I may say.Here a a couple of suggestions:1.Add a compass or a North indicator maybe somewhere in the sundial or lower right on the map icon or within the map window itself.I tend to rotate the map especially when some objects blocks my view when picking up objects so it would be very helpful if there's an indicator somewhere so I can quickly orient myself.2.Be able to add notes on the map to indicate points of interest for easy navigation and orientation.3.I have been using Willow and often I would intentionally set trees on fire.I would like to be able to cook food in burning trees/foliage.:)4.Be able to cook items all at once instead of having to cook them one a time.The hold shift mechanic to drop all items at once can be used for this.5.I have read this being suggested on of the threads but I would like to be able to see stats like- how many rabbits killed,trees chopped etc. Maybe an item yo ucan build perhaps a journal which records such statistics.And now for the alternative to multiplayer function:I don't know how easy or hard it is to implement something like this in comparison to multiplayer mode.I mean if its doable without having to redo codes etc.But I'am suggesting a mode wherein players would be able to save the map they were on during sandbox mode.Well when you die, the world you were playing can be saved and can be played on by other players.Now the point is that you have to beat the previous players record of days survived.The Journal idea can also be utilized here.When a new player plays the map, the previous player's journal can be found on the area where he died.So the new player can pick it up and see how the previous player did in the days that he survived.Perhaps the player who posted the map and subsequent players who can beat the record will be given the option to put a message or note for the next player to read, I don't know maybe tips like "Beefalos can be found to the east" or "You sure you can survive for how long I survived?" Something like that.Now to regulate a surge of people posting maps,maybe a minimum days requirement can be implemented,maybe like 30+?So yeah these are just some of the things I Can suggest.Overall its been an enjoyable experience and I could see myself playing these for hours and hours.Looking forward to future updates.

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I quite like the alternative multi-player idea... but I'm not sure how most will react as this is a fickle subject.I also like the fact that if you could be able to write notes on the map it would make it easier... even if you could scribble on it.Stats is a pretty good idea too and it could be a button when you open up the menu in game?

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