Ayka Posted April 16, 2018 Share Posted April 16, 2018 I know this is an unlikely add, as it really only would matter for a few of us but I'd like to see the following added to debug mode/instant build. - Infinite Power Source - Infinite Gas Spawner - Infinite Liquid Spawner - Void Gas Vent - Void Liquid Vent - Variable Draw Device The first three would have the ability to have adjusted output like how you set a Valve, and output a gas (selected perhaps like a filter) or a liquid directly into a piping system. The Power source would simply be a box or a square (maybe even with automation?) in which you can simply hook up a wire, and it provides X power, or just provides 20kw. The Second three would be used to destroy matter, or put dummy loads on a circuit. Hooking a Gas Line into a Void Gas Vent would eliminate any gas entering it, the Liquid vent the same. I spend a lot of time in debug testing bugs and other systems. I know there are a bunch of others who do. I used to have a base that had a pretty well set ventilation system using Overpressurized vents and such to store all the CO2 and Polluted Water I was making from some test power systems; but patches have since broken that setup. I find myself each time I'm trying to work in debug, having to instead first build a bootstrapping mechanism Having some "creative" methods of element creation for testing piping or power etc could really help! Link to comment https://forums.kleientertainment.com/forums/topic/89872-debugcreative-changes/ Share on other sites More sharing options...
crypticorb Posted April 16, 2018 Share Posted April 16, 2018 I know it isn't exactly what you want for testing, but there are a few compact liquid and gas destroyers based on mechanized doors destroying material between them. I do agree on all the other points. If someone has the skill to enable debug, they should have the means to have direct control over vents, volcanos, power systems, and removing all of the above as well. You can accomplish infinite gas/liquid spawning with the paint tool, but more often than not it can be messy and takes some knowledge of the tool to use. Link to comment https://forums.kleientertainment.com/forums/topic/89872-debugcreative-changes/#findComment-1026770 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.