Rotintin Posted March 17, 2018 Share Posted March 17, 2018 After using many different builds and methods of building storage, I think I've finally landed on the optimal one. Here's a video of the build in action: Spoiler To make it as efficient as possible, build the tiles first and out of the same material you plan on constructing the bins with. As in the video, build from the top down. For added utility, build the final floor out of mechanized airlock doors, linked with automation to a clock sensor: Spoiler Build a hatch pen below, or several in a vertical orientation. Keep the clock sensor's duration at 0% (locked), then unload whatever materials you don't need from all the bins (looking at you, clay). When unloaded, set the clock to 100% duration. Open the doors, and let them eat clay. Link to comment Share on other sites More sharing options...
Ambaire Posted March 18, 2018 Share Posted March 18, 2018 I didn't know that you could store stuff in compactors with the floor missing. Seems like a bug if so. edit: also, you can use any sensor you like. a pressure one would require less micro to toggle it. Just set to active below/above 10,000g. Link to comment Share on other sites More sharing options...
Rotintin Posted March 18, 2018 Author Share Posted March 18, 2018 @Ambaire How would you use pressure plates? Wouldn't they block the doors? Link to comment Share on other sites More sharing options...
Ambaire Posted March 18, 2018 Share Posted March 18, 2018 Just now, Rotintin said: @Ambaire How would you use pressure plates? Wouldn't they block the doors? A gas/liquid pressure sensor. ^-^ Link to comment Share on other sites More sharing options...
Rotintin Posted March 18, 2018 Author Share Posted March 18, 2018 I don't see how it would be less micro, solids don't trigger those. Am I missing something ? Link to comment Share on other sites More sharing options...
Ambaire Posted March 18, 2018 Share Posted March 18, 2018 20 minutes ago, Rotintin said: I don't see how it would be less micro, solids don't trigger those. Am I missing something ? .. it's literally this simple. click 'below' to open door, click 'above' to close it. No messing with dragging sliders around every time. Link to comment Share on other sites More sharing options...
Rotintin Posted March 18, 2018 Author Share Posted March 18, 2018 @Ambaire Oh, I knew that. Sorry for the confusion. I thought there was another method you were alluding to. In terms of micro, slider vs button is negligible IMO. Link to comment Share on other sites More sharing options...
Repseki Posted March 18, 2018 Share Posted March 18, 2018 The real question. Why do the suspended containers in your second picture not have the "unsupported" icon. That is my biggest issue with using this little trick. Not the trick itself, the mass of red icons distracting me... Link to comment Share on other sites More sharing options...
Rotintin Posted March 18, 2018 Author Share Posted March 18, 2018 @Repseki Its in screen shot mode, so all the unpowered/unsupported icons are gone. I get what you're saying though. Sometimes I'm tempted to power mechanized airlocks and fridges to get rid of those too, but I've just become blind to them all. Link to comment Share on other sites More sharing options...
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