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Different Overcrowded arithmetics for different critters


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Since the last update every critter seems to require 12 tiles of farming space to be free of the "overcrowded" status effect.

I would like to suggest that different critters should have different requirements to their biome:

  • shine bugs: the are floating around, so 12 tiles of "elbow-space" seems to be a reasonable factor for their well being
  • hatches: they are stuck to the floor, so having a 20 tile high silo is no use for them. It would be better to have some kind of "accessable floor-tile" requirement for them (e.g. each hatch requires 5 tiles). This would require players to be more creative with their farm layout (e.g. creating a "parcour" with stairs for their hatches)
  • pufts: they like to rise up and float down. Their requirements should create more emphasize on floating up (e.g. each puft requires at least 4 tiles of vertical movement)
  • slickers: no good idea yet

 

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