Mencken Posted March 11, 2018 Share Posted March 11, 2018 I just had this thought yesterday and am exploring a new concept for me. Mobs can be blocked using marble statues and/or fossils and this changes the dynamics of base design in my opinion. Lately my focus in DST has been all about transportation efficiency since time is one of the elements in the game that is such a drain. This is typically resolved through wormholes, cobblestone roads, teleportation and other means. I was thinking about building a base in my solo world that is connected to 2-3 land masses by traversing water using the lazy explorer. The base will be fairly small with a wall that nothing other than a Giant can get through, and I will travel mainly out of base by going across the water where the real base will be. Obviously this is not an early game strategy but in games with 500+ days you have tremendous resources, I can fabricate endless amounts of lazy explorers (have 4 walrus camps), otherwise I can just hammer a section to get out and replace it when the hounds come. If I am at the tip will hounds spawn across the water though? Another project I'm working on is a road network from cave entrance to ruins that will shut out shadow monsters, monkeys and depth worms. At the end of the road is a section of about 100 tooth traps for the shadow monkeys (soon plan to add Houndius Shootius array) and just beyond that a barrier for all the other shadow monsters. This will be done in cobblestone as well. The path isn't too long as I use a lazy explorer as a shortcut for the first piece, it will take a lot of work but pays off over time. A "problem" if you can call it that, is having too many resources and not knowing what to with it. I have 500+ gears, more thulecite and green gems then I know what to do with and so much healing stuff that dragon chests are over flowing. My solo world is approaching 2,000 days, about the only thing I don't have in abundance is Houndius Shootius (max is 32?), got about 14-15 of those. Link to comment https://forums.kleientertainment.com/forums/topic/88568-rethinking-base-design-et-al/ Share on other sites More sharing options...
Rellimarual Posted March 12, 2018 Share Posted March 12, 2018 I think a regular fence will keep out both monkeys and worms, so at least you won’t have the tedium of building a marble one. Can shadow monsters not cross a marble-stature barrier? It is often difficult to build anything to the very edge of the map so that nothing can get through, but you can use Antlion boulders for that. Link to comment https://forums.kleientertainment.com/forums/topic/88568-rethinking-base-design-et-al/#findComment-1014279 Share on other sites More sharing options...
Mencken Posted March 13, 2018 Author Share Posted March 13, 2018 The marble/fossil is for above caves. Hmm for caves I can just use a walled wooden path. It doesn’t matter if something can get around it because it is long and has tooth traps at the end. Shadow monsters can’t get through stone walls also Link to comment https://forums.kleientertainment.com/forums/topic/88568-rethinking-base-design-et-al/#findComment-1014628 Share on other sites More sharing options...
Rellimarual Posted March 14, 2018 Share Posted March 14, 2018 I think shadow monsters can cross walls as I saw them do it on a stream. Link to comment https://forums.kleientertainment.com/forums/topic/88568-rethinking-base-design-et-al/#findComment-1014800 Share on other sites More sharing options...
MondayNight Posted March 14, 2018 Share Posted March 14, 2018 If there's even a very small opening into the encircling fence/placed Antlion boulders or fossils, shadows will diligently and in a very civilized way (how gentlemanly of them!) cross all your fence till they slip through said opening even if at beginning you are right beside shadow and opening is 1 mile away. Otherwise they just ghostly go through the fence where you stand and bite your hind. Link to comment https://forums.kleientertainment.com/forums/topic/88568-rethinking-base-design-et-al/#findComment-1014802 Share on other sites More sharing options...
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