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For some reason I can't something simple like "unpack(GLOBAL.WET_TEXT_COLOUR)" to work, it only complains about "unpack" being a nil value. It's used everywhere in the game's code to set text colour, but the second I try to throw it anywhere in my mod files, it spits back errors. I don't really understand how I'm using it any differently than the way it's used in the game's code, and a google search on the topic returns results for all the wrong kind of "unpacking"

Anyone know what I'm doing wrong?

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