AiZenaku Posted March 7, 2018 Share Posted March 7, 2018 (edited) Hey guys, Found a mod called Taronci with night vision configuration but I found that his night vision uses inst.Light instead of color cubes. Quote -- modinfo.lua { name = "NightVision", label = "Vision", options = { {description = "On", data = true}, {description = "Off", data = false}, }, default = true, --modmain lua local function NightVision(inst) inst.Light:Enable(GetModConfigData("NightVision")) end AddPrefabPostInit("taro", NightVision) My night vision uses Color Cubes. so I tried to change the inst.Light part into inst.components.playervision. My code doesn't work and I think I'm using the wrong statement for this. Quote -- modinfo.lua { name = "nightvision", label = "Nightvision", hover = "Depending on your playstyle, Do you want nightvision?", options = { {description = "On (Default)", data = true}, {description = "Off", data = false}, }, default = true, }, --modmain lua local function NightVision(inst) inst.components.playervision:Enable(GetModConfigData("nightvision")) end AddPrefabPostInit("illyria", nightvision) What statement should I be using for Color Cubes, instead of inst.light? Any help is appreciated, thanks Edited March 7, 2018 by AiZenaku Link to comment https://forums.kleientertainment.com/forums/topic/88392-coding-help-nightvision-config/ Share on other sites More sharing options...
AiZenaku Posted March 10, 2018 Author Share Posted March 10, 2018 (edited) So I finally figured out the night vision config but now I have a problem that every time my character transforms into a lycan and back into a human, the night vision turns off? Is there a way to make it loop (meaning she'll have night vision in either form)? or just her lycan form has night vision? For easy viewing I have: Quote local function applynightvision(inst) if TUNING.NIGHTVISION == 1 then if inst.components.playervision then if inst.nightvision:value() then seasoncheck(inst) inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) inst.components.playervision:ForceNightVision(true) else inst.components.playervision:ForceNightVision(false) end end end end local function registernightvisionlistener(inst) inst:ListenForEvent("nightvisiondirty", applynightvision) end local function initializenightvision(inst) if TUNING.NIGHTVISION == 1 then inst.nightvision = net_bool(inst.GUID, "player.nightvision", "nightvisiondirty") inst.nightvision:set(false) inst:DoTaskInTime(0, registernightvisionlistener) end end local function checkphase(inst) if inst.task1 ~= nil then inst.task1:Cancel() inst.task1 = nil end if inst:HasTag("playerghost") == false and TUNING.NIGHTVISION == 1 then if TheWorld:HasTag("cave") then inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) inst.components.playervision:ForceNightVision(true) initializenightvision(inst) inst.nightvision:set(true) elseif TheWorld.state.phase == "day" then inst.nightvision:set(false) elseif TheWorld.state.phase == "dusk" then inst.nightvision:set(false) elseif TheWorld.state.phase == "night" then inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) inst.components.playervision:ForceNightVision(true) inst.nightvision:set(true) end end end onbecamehuman(inst) Quote local function onbecamehuman(inst) -- Set speed when reviving from ghost (optional) inst.task1 = inst:DoPeriodicTask(1,checkphase) common_postinit Quote local common_postinit = function(inst) initializenightvision(inst) master postinit Quote local master_postinit = function(inst) if TUNING.NIGHTVISION == 1 then inst:WatchWorldState("phase",checkphase) end EDIT: I figured out a problem in one of my coding lines (which was in my modmain), but still trying to add lycan only night vision illyria.lua modinfo.lua modmain.lua Don't know if this is worth noting but I'm using Kzisor's transformation. Is there anything I could add in modmain lua? I have tried adding this code (false and true versions or nil) or variants of it, but it never seems to work out the way I want it to, it usually turns into moggle nightvision. Quote inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) inst.components.playervision:ForceNightVision(true) Sorry for the very long post, but I've also posted this before in a different thread. Wanted to try my luck again Edited March 10, 2018 by AiZenaku Link to comment https://forums.kleientertainment.com/forums/topic/88392-coding-help-nightvision-config/#findComment-1013398 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now