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I'm currently trying to make a character mod called 'Wendigo' I have managed to use the template fine after I renamed all the files ect, but when I edited the images to be my own using paint.net and changed the speech I get an error saying: An error occurred while starting the game. Check your log for details. What is the issue? Heres the part that may be the error: https://imgur.com/a/fLr8Q  Heres my log: 

[00:00:00]:
System Memory:
 Memory Load: 41%
 Available Physical Memory: 4734m/8136m
 Available Page File: 7423m/11592m
 Available Virtual Memory: 3921m/4095m
 Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
 Peak Working Set Size: 30m
 Working Set Size: 30m
 Quota Peak Page Pool Usage: 254k
 Quota Page Pool Usage: 252k
 Quota Peak Non Paged Pool Usage:18k
 Quota Non Paged Pool Usage: 18k
 Page File Usage: 5m
 Peak Page File Usage: 5m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 254751
[00:00:00]: Current time: Sat Feb 10 11:11:55 2018
[00:00:00]: Don't Starve Together: 254751 WIN32_STEAM
[00:00:00]: Build Date: 2751
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:01]: Steam AppBuildID: 2513805
[00:00:01]: ....Done
[00:00:01]: Fixing DPI
[00:00:01]: ...Done
[00:00:01]: THREAD - started 'GAClient' (9628)
[00:00:01]: CurlRequestManager::ClientThread::Main()
[00:00:01]: Mounting file system databundles/shaders.zip successful.
[00:00:01]: Mounting file system databundles/fonts.zip successful.
[00:00:01]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:01]: Mounting file system databundles/bigportraits.zip successful.
[00:00:01]: Mounting file system databundles/images.zip successful.
[00:00:01]: Mounting file system databundles/scripts.zip successful.
[00:00:13]: ProfileIndex:4.41
[00:00:13]: [Connect] PendingConnection::Reset(true)
[00:00:13]: Network tick rate: U=15(2), D=0
[00:00:13]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:13]: WindowsFirewall - Application already authorized
[00:00:13]: THREAD - started 'StreamInput' (10236)
[00:00:13]: loaded ping_cache
[00:00:13]: Offline user ID: OU_76561198100328203
[00:00:13]: SteamID: 76561198100328203
[00:00:13]: HardwareStats:
  OS                       
    name                      Microsoft Windows 10 Home
    version                   10.0.16299
    architecture              64-bit
    platformSpecific          SP 0.0
  CPU                      
    numCores                  2
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      AMD A8-6600K APU with Radeon(tm) HD Graphics  
    manufacturer              AuthenticAMD
    clockSpeed                3900
  RAM                      
    megsOfRam                 8192
  GPU                      
    name                      NVIDIA GeForce GTX 1050 Ti
    driverDate                20171027000000.000000-000
    megsOfRam                 4095
    refreshRate               60
    videoModeDescription      1920 x 1080 x 4294967296 colors
    driverVersion             23.21.13.8813
[00:00:13]: cGame::InitializeOnMainThread
[00:00:13]: WindowManager::Initialize
[00:00:13]: CreateWindow: Requesting 1920,1017 - 5/6/5 - -1/-1/-1 - 0
[00:00:14]: CreateEGLContext: 12 configs found
[00:00:14]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:14]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:14]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:14]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:14]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:14]:      5: 5/5/5 -  0/16/ 0 - 0
[00:00:14]:      6: 5/5/5 -  0/24/ 0 - 0
[00:00:14]:      7: 5/5/5 -  0/24/ 8 - 0
[00:00:14]:      8: 8/8/8 -  8/ 0/ 0 - 0
[00:00:14]:      9: 8/8/8 -  8/16/ 0 - 0
[00:00:14]:     10: 8/8/8 -  8/24/ 0 - 0
[00:00:14]:     11: 8/8/8 -  8/24/ 8 - 0
[00:00:14]: RestoreWindowPosition
[00:00:14]:    Saved Client Pos (0 x 23)
[00:00:14]:    Adjusted Window Pos (-8 x -8)
[00:00:14]: EnsureWindowOnScreen
[00:00:14]:    All good.
[00:00:14]: GLInfo
[00:00:14]: ~~~~~~
[00:00:14]: GL_VENDOR: Google Inc.
[00:00:14]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1050 Ti)
[00:00:14]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:14]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:14]: THREAD - started 'WindowsInputManager' (9136)
[00:00:14]: OpenGL extensions (19, 19):
[00:00:14]: GL_ANGLE_depth_texture
[00:00:14]: GL_ANGLE_framebuffer_blit
[00:00:14]: GL_ANGLE_framebuffer_multisample
[00:00:14]: GL_ANGLE_instanced_arrays
[00:00:14]: GL_ANGLE_pack_reverse_row_order
[00:00:14]: GL_ANGLE_texture_compression_dxt3
[00:00:14]: GL_ANGLE_texture_compression_dxt5
[00:00:14]: GL_ANGLE_texture_usage
[00:00:14]: GL_ANGLE_translated_shader_source
[00:00:14]: GL_EXT_read_format_bgra
[00:00:14]: GL_EXT_robustness
[00:00:14]: GL_EXT_texture_compression_dxt1
[00:00:14]: GL_EXT_texture_format_BGRA8888
[00:00:14]: GL_EXT_texture_storage
[00:00:14]: GL_OES_get_program_binary
[00:00:14]: GL_OES_packed_depth_stencil
[00:00:14]: GL_OES_rgb8_rgba8
[00:00:14]: GL_OES_standard_derivatives
[00:00:14]: GL_OES_texture_npot
[00:00:14]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:14]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:14]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:14]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:14]: GL_MAX_VARYING_VECTORS = 10
[00:00:14]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:14]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:14]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:14]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:14]: 4 compressed texture formats
[00:00:14]: texture format 0x83f0
[00:00:14]: texture format 0x83f1
[00:00:14]: texture format 0x83f2
[00:00:14]: texture format 0x83f3
[00:00:14]: Renderer initialize: Okay
[00:00:14]: AnimManager initialize: Okay
[00:00:14]: Buffers initialize: Okay
[00:00:15]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:15]: GameSpecific initialize: Okay
[00:00:15]: cGame::StartPlaying
[00:00:15]: LOADING LUA
[00:00:15]: DoLuaFile scripts/main.lua
[00:00:15]: DoLuaFile loading buffer scripts/main.lua
[00:00:15]:   taskgrouplist: default Together 
[00:00:15]:   taskgrouplist: classic Classic 
[00:00:15]:   taskgrouplist: cave_default Underground 
[00:00:15]:   taskgrouplist: lavaarena_taskset The Forge 
[00:00:15]: running main.lua
 
[00:00:15]: loaded modindex 
[00:00:15]: ModIndex:GetModsToLoad inserting moddir,  wendigo 
[00:00:15]: ModIndex: Detected bad load, disabling all mods. 
[00:00:17]: LOADING LUA SUCCESS
[00:00:17]: PlayerDeaths loaded morgue 541 
[00:00:17]: PlayerHistory loaded player_history 208 
[00:00:17]: bloom_enabled false 
[00:00:17]: OnLoad slot 5 : World options was nil! Populating with default. 
[00:00:17]: loaded saveindex 
[00:00:17]: OnFilesLoaded() 
[00:00:17]: OnUpdatePurchaseStateComplete 
[00:00:19]:  Load FE 
[00:00:19]:  Load FE: done 
[00:00:19]: THREAD - started 'FilesExistAsyncThread' (12892)
[00:00:19]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure)
[00:00:19]: FilesExistAsyncThread started (14083 files)...
[00:00:19]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:00:19]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:00:19]: ModIndex: Load sequence finished successfully. 
[00:00:19]: Reset() returning
[00:00:21]: ... FilesExistAsyncThread complete
[00:00:24]: [Steam] Auth Session Ticket requested...
[00:00:24]: [Steam] Got Auth Session Ticket
[00:00:25]: [200] Account Communication Success (3)
[00:00:25]: Logging in as KU_wGhoN7tr
[00:00:26]: saved APP:Klei//DoNotStarveTogether/client_save/pricing_cache
[00:00:26]: loaded inventory_cache
[00:00:27]: loaded inventory_cache
[00:00:27]: SimLuaProxy::QueryServer()
[00:00:29]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:00:33]: Frontend-Unloading mod 'all'. 
[00:00:35]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:00:35]: Frontend-Unloading mod 'all'. 
[00:00:35]: FrontendLoadMod wendigo 
[00:00:35]: Could not load mod_config_data/modconfiguration_wendigo 
[00:00:35]: Fontend-Loading mod: wendigo (Wendigo) Version:1.0.0 
[00:00:35]: Mod: wendigo (Wendigo) Loading modworldgenmain.lua 
[00:00:35]: Mod: wendigo (Wendigo)   Mod had no modworldgenmain.lua. Skipping. 
[00:00:39]: Could not load mod_config_data/modconfiguration_wendigo 
[00:00:39]: Network tick rate: U=15(2), D=0
[00:00:39]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:39]: About to start a server with the following settings:
[00:00:39]:   Dedicated: false
[00:00:39]:   Online: true
[00:00:39]:   Passworded: false
[00:00:39]:   ServerPort: 10999
[00:00:39]:   SteamAuthPort: 8766
[00:00:39]:   SteamMasterServerPort: 27016
[00:00:39]:   ClanID: false
[00:00:39]:   ClanOnly: false
[00:00:39]:   ClanAdmin: false
[00:00:39]:   LanOnly: false
[00:00:39]:   FriendsOnly: false
[00:00:39]:   EnableAutosaver: true
[00:00:39]:   EncodeUserPath: true
[00:00:39]:   PVP: false
[00:00:39]:   MaxPlayers: 6
[00:00:39]:   GameMode: survival
[00:00:39]:   OverridenDNS:
[00:00:39]:   PauseWhenEmpty: true
[00:00:39]:   IdleTimeout: 1800s
[00:00:39]:   VoteEnabled: false
[00:00:39]:   InternetBroadcasting: true
[00:00:39]:   Intent: cooperative
[00:00:39]: [Warning] Could not confirm port 10999 is open in the firewall.
[00:00:39]: Could not load mod_config_data/modconfiguration_wendigo 
[00:00:39]: Online Server Started on port: 10999
[00:00:39]: Collecting garbage...
[00:00:39]: lua_gc took 0.03 seconds
[00:00:39]: ~ShardLuaProxy()
[00:00:39]: ~ItemServerLuaProxy()
[00:00:39]: ~InventoryLuaProxy()
[00:00:39]: ~NetworkLuaProxy()
[00:00:39]: ~SimLuaProxy()
[00:00:39]: Cancelling LuaQueryCallback handle [8]
[00:00:39]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:39]: lua_close took 0.05 seconds
[00:00:40]: ReleaseAll
[00:00:40]: ReleaseAll Finished
[00:00:40]: cGame::StartPlaying
[00:00:40]: LOADING LUA
[00:00:40]: DoLuaFile scripts/main.lua
[00:00:40]: DoLuaFile loading buffer scripts/main.lua
[00:00:40]:   taskgrouplist: default Together 
[00:00:40]:   taskgrouplist: classic Classic 
[00:00:40]:   taskgrouplist: cave_default Underground 
[00:00:40]:   taskgrouplist: lavaarena_taskset The Forge 
[00:00:40]: running main.lua
 
[00:00:40]: loaded modindex 
[00:00:40]: ModIndex: Beginning normal load sequence.
 
[00:00:40]: ModIndex:GetModsToLoad inserting moddir,  wendigo 
[00:00:40]: Could not load mod_config_data/modconfiguration_wendigo 
[00:00:40]: Loading mod: wendigo (Wendigo) Version:1.0.0 
[00:00:40]: Mod: wendigo (Wendigo) Loading modworldgenmain.lua 
[00:00:40]: Mod: wendigo (Wendigo)   Mod had no modworldgenmain.lua. Skipping. 
[00:00:40]: Mod: wendigo (Wendigo) Loading modmain.lua 
[00:00:40]: MOD ERROR: wendigo (Wendigo): Mod: wendigo (Wendigo) 
[00:00:40]: error loading module 'speech_wendigo' from file '../mods/wendigo\scripts\speech_wendigo.lua':
 [string "cannot OLDFILEACCESSMETHOD @../mods/wendigo\scripts\speech_wend..."]:187: '}' expected (to close '{' at line 184) near 'MURDERER'
LUA ERROR stack traceback:
        =[C] ?
        =[C] in function 'require'
        ../mods/wendigo/modmain.lua(49,1) in main chunk
        =[C] in function 'xpcall'
        scripts/util.lua(709,1) in function 'RunInEnvironment'
        scripts/mods.lua(511,1) in function 'InitializeModMain'
        scripts/mods.lua(485,1) in function 'LoadMods'
        scripts/main.lua(267,1) in function 'ModSafeStartup'
        scripts/main.lua(327,1)
        =[C] in function 'SetPersistentString'
        scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
        scripts/modindex.lua(77,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(64,1) in function 'BeginStartupSequence'
        scripts/main.lua(326,1) in function 'callback'
        scripts/modindex.lua(542,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(516,1) in function 'Load'
        scripts/main.lua(325,1) in main chunk
[00:00:40]: [string "scripts/mainfunctions.lua"]:1029: variable 'global_error_widget' is not declared
LUA ERROR stack traceback:
        =[C] in function 'error'
        scripts/strict.lua(23,1)
        scripts/mainfunctions.lua(1029,1)
        =[C] in function 'SetPersistentString'
        scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
        scripts/modindex.lua(77,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(64,1) in function 'BeginStartupSequence'
        scripts/main.lua(326,1) in function 'callback'
        scripts/modindex.lua(542,1)
        =[C] in function 'GetPersistentString'
        scripts/modindex.lua(516,1) in function 'Load'
        scripts/main.lua(325,1) in main chunk
[00:00:40]: DoLuaFile Error: (null)
[00:00:40]: LuaError but no error string
[00:00:40]: Error loading main.lua
[00:00:40]: Failed mSimulation->Reset()
[00:00:40]: Error during game restart!
Edited by _SSB_
Link to comment
https://forums.kleientertainment.com/forums/topic/87386-strange-game-crash/
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