Gathouria Posted February 9, 2018 Share Posted February 9, 2018 So I'm working out the kinks in my mod, and am trying to encode language options. I am just barely getting a grasp on how they work. However, I'm finding that I can't use a .po file to store language information for other languages if a mod pack is present and has one in use. But I'm also finding that I can't encode most accented and non-Latin characters without a .po. So, say, someone wants to run my mod in Spanish. Cool. I can give them something like "español", where a non-English accent is used. However, if they also have a Spanish mod pack installed (likely scenario), that pack will use its .po instead and I won't be able to use my tiny .po with my mod's added lines in it. Is there a way to edit the .po in use to include my lines? And can I do this without being specific to a particular pack (aka can the player use any of the available Spanish packs and not have to use one in particular)? For reference if necessary, my mod is Fire Time. I excluded the Russian and Chinese texts from .pos because I found that language packs can handle their characters if they're installed, but Latin font accents don't seem to be processed by Romance language packs for some reason. Link to comment Share on other sites More sharing options...
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