Join us this Thursday, August 17th as we show off new features (and more) as well as discuss the upcoming Outbreak Upgrade for Oxygen Not Included. As always, the stream will be going live at 3:30 PM Pacific (10:30 PM UTC) only on the Rhymes with Play Dev Cast on Twitch. Where is it?
On our official Twitch Channel: https://www.twitch.tv/kleientertainment When is it?
Show date: Thursday, August 17, 2017 3:30 PM PDT (Pacific)
10:30 PM UTC (Coordinated Universal Time) Here is a handy tool you can use to figure out what time that means for you. Check out the stream announce thread for discussions!
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Showing results for tags 'language'.
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Hello. As the ANR content is coming at its fully state to the main branch, I've been working on my translation mod in order to bring it out of the beta stage. I revised most of the strings, to make sure it preserves the context intended by the devs. One thing that is really pushing the project backwards is Wolfgang's and Woodie's concept, although the latter not that much. So, nothing better than listening to the fanbase to get things up and running. I count on you people to give as much feedback as you can on this one. Let's go. So, from a native english point of view, what is the deal with Wolfgang's speaking? Is he a foreign guy? Before I started my project, people here used to paint him as being German. This was what another mod author decided to do with his mod, thus people got used to it. But in my opinion, I think he is more of a French person. Sovietic perhaps? Honestly, these are just guesses, but I don't think he is German. Or, is he the "Muscles>Brain" type of man? I mean, of course he is, but with his speaking skills in mind I ask you: Maybe he just don't know how to speak? Now, on Woodie. I can clearly notice he is Canadian, or at least he came from the North. What is not very clear to me is: Is him sort of a hillbilly? How notable is his speaking manners compared to, lets say, american people? I think these were my main doubts in regards what direction to follow in order to finish my project. I want to be as accurate as possible to provide subscribers with the closest from the original dialogs/lore. I just don't feel like adapting the context on my native language is the only way to go, I feel I can deliver it without messing with the devs main idea. I count on you on this one, don't be afraid to express yourself. This is indeed very important for me. Thanks in advance!
WrathOf posted a topic in [Don't Starve] Mods and toolsYes, a shameless plug for my new mod! :biggrin-new:With the new forum layout, I want to make sure new modders see this if they are interested in translating the game to a language with accent characters not currently supported by the game.Allows the following latin characters to be seen in the game interface: À à Á á Â â Ã ã Ä ä Å å È è É é Ê ê Ë ë Ì ì Í í Î î Ï ï Ò ò Ó ó Ô ô Õ õ Ö ö Ù ù Ú ú Û û Ü ü Ý ý ÿ Æ æ Ç ç Ñ ñ Ð Þ ß ð þAlternate Fonts Mod for EU Languages -- v1.0New language translation modders should also start their work with this template to make it easier for everyone to use.Language Mod Template -- v1.1Thanks for all your hard work translators!Now everyone world wide can be addicted to Don't Starve!
I'm eating lunch and pondering again. And it struck me. I tried to search for it, but it seems this has never been considered here.What IS that thing Maxwell is holding? It looks like some sort of pouch... or is it a pigman foot?....