callmel3go Posted January 30, 2018 Share Posted January 30, 2018 I've reviewed a couple of pages of the forum, may be back further. I'd love to see an automation, sensor, I suppose. So trigger power to all "power" machines. When ALL batteries connected via automation drop below x % combined, it triggers machines to kick on. If you had three generators on one side of base and three on other, you wouldn't need a power toggle to control them. The sensor would keep it going for you. Just a thought. Thanks for bringing such an amazing game to us! Link to comment Share on other sites More sharing options...
Kabrute Posted January 30, 2018 Share Posted January 30, 2018 genes ---- smart battery ----- transformers ---- normal batteries Preview build has this device already Link to comment Share on other sites More sharing options...
Zarquan Posted January 30, 2018 Share Posted January 30, 2018 They still don't have automation for coal generators, but you can build them on a door and automate the door to disable. I am trying very hard to remember that dupes can walk on sideways doors when they are open. Link to comment Share on other sites More sharing options...
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