amethystMushroom Posted January 3, 2018 Share Posted January 3, 2018 I am trying to make a simple item mod and I just can't get the idle animation to work. The inventory image is fine, but when the item is put on the ground, it is invisible. I think there is a problem with my build or anim; I have tried using copies from several different items, but to no avail. I don't know what I am missing from the tutorials I have found. How do you just turn a png into an idle animation? Attached is my mod. The build and anim being used is that of glommer_fuel. laundry pod.zip Link to comment https://forums.kleientertainment.com/forums/topic/86056-help-with-invisible-item/ Share on other sites More sharing options...
Aquaterion Posted January 3, 2018 Share Posted January 3, 2018 Did you just rename the .zip of glommer fuel and put a different atlas-0.tex in there? Because if so, that is not enough Link to comment https://forums.kleientertainment.com/forums/topic/86056-help-with-invisible-item/#findComment-989384 Share on other sites More sharing options...
amethystMushroom Posted January 3, 2018 Author Share Posted January 3, 2018 I also renamed the build to match. That seems to be the only things specified by this tutorial, and it is the most complete guide on making a static idle animation I could find. What would be enough? Should I be looking at another guide? To clarify, I just want to make a nonmoving idle animation for when it is dropped on the ground, like most items in the game. Link to comment https://forums.kleientertainment.com/forums/topic/86056-help-with-invisible-item/#findComment-989397 Share on other sites More sharing options...
Aquaterion Posted January 3, 2018 Share Posted January 3, 2018 If you edited the build but not the anim, then where you have :SetBank() in your prefab file should probably be the original anim u used Link to comment https://forums.kleientertainment.com/forums/topic/86056-help-with-invisible-item/#findComment-989406 Share on other sites More sharing options...
amethystMushroom Posted January 3, 2018 Author Share Posted January 3, 2018 Oh, thank you! I had noticed that the animation still had a different name but didn't think to set the bank to that. I had to shift the texture around a few times but it works now. Also, is there like, one definitive guide to this? Even the official klei sample mods are outdated, and don't seem to give much information about making animations. I know how to do it now, but is there a more sophisticated way than renaming and retexturing another item, or is that what everyone does? Link to comment https://forums.kleientertainment.com/forums/topic/86056-help-with-invisible-item/#findComment-989420 Share on other sites More sharing options...
Aquaterion Posted January 3, 2018 Share Posted January 3, 2018 Krane is what most people use to decompile existing .zip files into .scml(Spriter files) and .pngs I believe. A guide for it however, I don't really know where to find one if there is one. But if you have questions I will try to answer them. Link to comment https://forums.kleientertainment.com/forums/topic/86056-help-with-invisible-item/#findComment-989424 Share on other sites More sharing options...
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