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If I want to prevent some code from happening if a character's dead or check if a character's dead would it be best to use both

if inst.components.health:IsDead() or inst:HasTag("playerghost") then

or just one of any of them is enough or is best to have them both? Because I seen mods who sometimes use both, & I'm wondering if it's important to check for both of them :), thanks :D!

Edited by SuperDavid

Use both, certain actions require the isdead code to disable things that shouldn't happen(regeneration is one of them). Other than that it is possible that some mods trick the game into thinking a character is dead but isn't(so got to check or get a crash later down the road).

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