cosmicdreams Posted December 10, 2017 Share Posted December 10, 2017 so i wanna add a custom food item along with my custom character, and i've looked around for someway to make one but couldn't find any proper tutorials or such could someone show me how? Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted December 10, 2017 Share Posted December 10, 2017 Usually i use this mod to create foods, items and heck basic structures out of: the sample prefab is the one you want its pretty flexable in art design and even animations if you have the time. But the code needs a bit patching up to work (outdated version number n such) and code to work it as you please. Link to comment Share on other sites More sharing options...
cosmicdreams Posted December 11, 2017 Author Share Posted December 11, 2017 Just now, K1NGT1GER609 said: Usually i use this mod to create foods, items and heck basic structures out of: the sample prefab is the one you want its pretty flexable in art design and even animations if you have the time. But the code needs a bit patching up to work (outdated version number n such) and code to work it as you please. i'll try it out and see what i can do thank you! Link to comment Share on other sites More sharing options...
cosmicdreams Posted December 11, 2017 Author Share Posted December 11, 2017 (edited) @K1NGT1GER609 yes this mod is exactly what i need! i got it to work and is now alongside with my character but one question: how do i get rid of the floating? i just want it on the floor like a regular food item anyway to get rid of the levitation? Edited December 11, 2017 by TotalTrashDream typos Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted December 11, 2017 Share Posted December 11, 2017 (edited) If you have spriter open up the scml file and at the bottom there should be a bar that's called a time line. on that time line there maybe some thick grey bar(s) delete those and it should lessen the floating. Heres a picture of how it kind of looks like below the red circles should help in clear up what I'm talking about and delete them: You can also set this in your code: inst.AnimState:PlayAnimation("idle", false) --the second argument tells if the animation loops if not TheWorld.ismastersim then --just reference of where it should be return inst end Last note if you do not have spriter use the link below to download: https://brashmonkey.com/download_spriter/ Edited December 11, 2017 by K1NGT1GER609 Link to comment Share on other sites More sharing options...
cosmicdreams Posted December 11, 2017 Author Share Posted December 11, 2017 5 hours ago, K1NGT1GER609 said: If you have spriter open up the scml file and at the bottom there should be a bar that's called a time line. on that time line there maybe some thick grey bar(s) delete those and it should lessen the floating. Heres a picture of how it kind of looks like below the red circles should help in clear up what I'm talking about and delete them: You can also set this in your code: inst.AnimState:PlayAnimation("idle", false) --the second argument tells if the animation loops if not TheWorld.ismastersim then --just reference of where it should be return inst end Last note if you do not have spriter use the link below to download: https://brashmonkey.com/download_spriter/ i couldnt really find any gray bars of the sort, nor were things going as i expected, so i just decided to go with another mod who already had an inventory item it works now though Link to comment Share on other sites More sharing options...
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