. . . Posted December 6, 2017 Share Posted December 6, 2017 (edited) Hello, so I'm kinda stuck on what to do if somebody can help me with this that'd really be great ! So, I want to make some different textures for trees, rocks, ect. to give the world a bit more life. Now I'm stuck on how do I rename the texture to something different? I know that if I decompile the texture with ktools I can rename the scml to something different but the textures lose a lot of quality with that & the animations become ruined. So instead I just copy pasted the folder converted atlas-0 into png edited it then convert it back into tex, & now I'm stuck on how to rename it. Here's a example I edited the atlas-0 but the texture still called "algae_bush" & as result overrides normal algae_bush texture algae_bush_green.zip Help would be very appreciated, thanks for your time !! Edited December 6, 2017 by SuperDavid Link to comment Share on other sites More sharing options...
Lumina Posted December 6, 2017 Share Posted December 6, 2017 Try using the build renamer. You'll found it in the list of tool here : Note : you can remove the anim.bin file since it's the same than the original file. Link to comment Share on other sites More sharing options...
. . . Posted December 6, 2017 Author Share Posted December 6, 2017 3 minutes ago, Lumina said: Try using the build renamer. You'll found it in the list of tool here : Which one do I rename with BuildRenamer? The "anim", "build", or "atlas-0" file? and thansk ! Link to comment Share on other sites More sharing options...
Lumina Posted December 6, 2017 Share Posted December 6, 2017 The build. You can't rename the others. Link to comment Share on other sites More sharing options...
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