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Reducing micromanagement


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Hello,

I'd like to abandon the current concept of having 6 slots on The Electric Grill, the Metal Refinery and so on. Choosing between continuous production of a single item or having to revisit the building regularly is not enough and does consume a lot of time. Also, a blocked production because of a lack of resources for one recipe is always annoying.

As improvement I suggest that you can set production priorities at a building - you still can prioritize or disable recipes at building level - but defining the product needs more as a general menu - like you define the minimum amount of stored Fried Mushrooms in a table, and you get a notification in your menu if you are running out of the required resources to fulfill the recipe.

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