Eusong Posted November 26, 2017 Share Posted November 26, 2017 I'm hoping to make a weapon that has an animation while being held by the player, but when I test it in-game it only shows one layer of the animation. Is there a way to make a custom weapon be animated while being held by the player? (Example: glowing sparkles circling around it) Link to comment https://forums.kleientertainment.com/forums/topic/84722-weapon-animation-while-being-held-fancy/ Share on other sites More sharing options...
. . . Posted November 26, 2017 Share Posted November 26, 2017 (edited) I think you can make different textures for the equippable then swap the equippable's textures for an animation effect. Edited November 26, 2017 by SuperDavid Link to comment https://forums.kleientertainment.com/forums/topic/84722-weapon-animation-while-being-held-fancy/#findComment-978153 Share on other sites More sharing options...
Eusong Posted November 26, 2017 Author Share Posted November 26, 2017 Mind elaborating? I don't quite understand what you mean. Link to comment https://forums.kleientertainment.com/forums/topic/84722-weapon-animation-while-being-held-fancy/#findComment-978160 Share on other sites More sharing options...
. . . Posted November 26, 2017 Share Posted November 26, 2017 (edited) e.g. you have 10 texture builds for your equippable & and you draw the little sparkles in the weapon's texture & reposition them in different places in each of the texture builds then you have a function which swaps between texture1, texture2, texture3, ect. Like how traditional animation is. To my knowledge I don't think stuff a player can have/equip on them (symbols) can have Spriter anims Edited November 26, 2017 by SuperDavid Link to comment https://forums.kleientertainment.com/forums/topic/84722-weapon-animation-while-being-held-fancy/#findComment-978178 Share on other sites More sharing options...
spideswine Posted November 26, 2017 Share Posted November 26, 2017 (edited) You can also make custom animations. But then again from my experience the autocompiler doesn't exactly work for animations, so maybe not. Edited November 26, 2017 by spideswine Link to comment https://forums.kleientertainment.com/forums/topic/84722-weapon-animation-while-being-held-fancy/#findComment-978220 Share on other sites More sharing options...
Eusong Posted November 26, 2017 Author Share Posted November 26, 2017 9 hours ago, SuperDavid said: e.g. you have 10 texture builds for your equippable & and you draw the little sparkles in the weapon's texture & reposition them in different places in each of the texture builds then you have a function which swaps between texture1, texture2, texture3, ect. Like how traditional animation is. To my knowledge I don't think stuff a player can have/equip on them (symbols) can have Spriter anims Hmmm, I might have to do that since normal spriter animations aren't working. Thanks for the suggestion. Link to comment https://forums.kleientertainment.com/forums/topic/84722-weapon-animation-while-being-held-fancy/#findComment-978263 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now