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I'm hoping to make a weapon that has an animation while being held by the player, but when I test it in-game it only shows one layer of the animation. Is there a way to make a custom weapon be animated while being held by the player? (Example: glowing sparkles circling around it)

e.g. you have 10 texture builds for your equippable & and you draw the little sparkles in the weapon's texture & reposition them in different places in each of the texture builds then you have a function which swaps between texture1, texture2, texture3, ect. Like how traditional animation is.

To my knowledge I don't think stuff a player can have/equip on them (symbols) can have Spriter anims

Edited by SuperDavid
9 hours ago, SuperDavid said:

e.g. you have 10 texture builds for your equippable & and you draw the little sparkles in the weapon's texture & reposition them in different places in each of the texture builds then you have a function which swaps between texture1, texture2, texture3, ect. Like how traditional animation is.

To my knowledge I don't think stuff a player can have/equip on them (symbols) can have Spriter anims

Hmmm, I might have to do that since normal spriter animations aren't working. Thanks for the suggestion.

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