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Need help with names_gold_character


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Hello, anybody willing to help me out on this I'd appreciate it very much.

I've been updating some mods I've made awhile back, and have had good time doing it without many problems, except now I've hit a problem I can't quite get past. My friend who has been helping me out had told me about this problem revolving around the new update and character select screen. There are these new image files in the game that are the character names but gold.wilson.thumb.png.d2544b20ae1b04f0f4dfb5e3108dcfd3.png

Like this, I'm using the extended character sample by Direwolf which is about 3 years old, so there's no sign of these files. I try recreating these files to see if they would work and to my guess they didn't.

bergha3whq35.PNG.28f4c66ae522c7db24527b43e16d9e27.PNG

aaaaaaaawert32t.thumb.PNG.16145d3c4403b2994ce084d9073d9fb6.PNG

The name doesn't show, so my question is if there is any way to add this name?

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I was having the same problem too lately but one of the mods I use as a reference had a txt file in it to help troubled souls like us :,^)
So, if you've been using autocompiler to compile the .png files for the names all you need to do is edit your 'names_jonathan.xml' file
and then change the Elements name="names_jonathan.tex"... to Elements name="jonathan.tex"...

For example:

Quote

<Atlas><Texture filename="names_esctemplate.tex" /><Elements><Element name="esctemplate.tex" u1="0.00048828125" u2="0.85498046875" v1="0.1533203125" v2="0.9990234375" /></Elements></Atlas>

 

You do the same thing for the 'names_gold_jonathan.xml' file and that should fix the problem.

Edited by hiyopu
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On 11/28/2017 at 4:38 PM, hiyopu said:

I was having the same problem too lately but one of the mods I use as a reference had a txt file in it to help troubled souls like us :,^)
So, if you've been using autocompiler to compile the .png files for the names all you need to do is edit your 'names_jonathan.xml' file
and then change the Elements name="names_jonathan.tex"... to Elements name="jonathan.tex"...

For example:

You do the same thing for the 'names_gold_jonathan.xml' file and that should fix the problem.

Very sorry for the super late reply! I didn't even notice until last night and took a break for a couple weeks :(

But last night I tried that and the character seemed to crash once I tried choosing them in-game. I've had a friend help me with problems like these for awhile and everything works on his side! No crash problems or anything, the gold name shows for him. The only problem is that I'm the one who keeps having these crashes now. I've looked in the log and see this though:

 [00:01:39]: Mod: workshop-343753877 (Status Announcements)    Registering prefabs    
[00:01:39]: Mod: workshop-343753877 (Status Announcements)      Registering default mod prefab    
[00:01:39]: Mod: workshop-345692228 (Minimap HUD)    Registering prefabs    
[00:01:39]: Mod: workshop-345692228 (Minimap HUD)      Registering default mod prefab    
[00:01:39]: Mod: Jonathan (Jonathan the Robot)    Registering prefabs    
[00:01:39]: Mod: Jonathan (Jonathan the Robot)      Registering prefab file: prefabs/jonathan    
[00:01:39]: Mod: Jonathan (Jonathan the Robot)        jonathan    
[00:01:39]: Mod: Jonathan (Jonathan the Robot)      Registering prefab file: prefabs/jonathan_none    
[00:01:39]: Mod: Jonathan (Jonathan the Robot)        jonathan_none    
[00:01:39]: Mod: Jonathan (Jonathan the Robot)      Registering default mod prefab    
[00:01:41]: Mod: workshop-352373173 (Gesture Wheel)    Registering prefabs    
[00:01:41]: Mod: workshop-352373173 (Gesture Wheel)      Registering default mod prefab    
[00:01:41]: ../mods/Jonathan/images/names_gold_jonathan.tex is 876x434 but compressed textures must have power of 2 dimensions.
[00:01:41]:     LOAD BE    
[00:01:59]:     LOAD BE: done    
[00:01:59]: Begin Session: 01B20DF66F163A13
[00:01:59]: saving to server_temp/server_save    
[00:01:59]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:01:59]: MiniMapComponent::AddAtlas( ../mods/Jonathan/images/map_icons/jonathan.xml )
[00:02:01]: Loading Nav Grid    
[00:02:08]: Reconstructing topology    
[00:02:08]:     ...Sorting points    
[00:02:08]:     ...Sorting edges    
[00:02:08]:     ...Connecting nodes    
[00:02:08]:     ...Validating connections    
[00:02:08]:     ...Housekeeping    
[00:02:08]:     ...Done!    
[00:02:08]: 1 uploads added to server. From server_temp
[00:02:08]: Telling Client our new session identifier: 01B20DF66F163A13
[00:02:10]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:02:10]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:02:10]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:02:10]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:02:11]: Validating portal[5] <-> <nil>[5] (inactive)    
[00:02:11]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:02:11]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:02:11]: Attempting to send resume request
[00:02:11]: Resuming user: session/01B20DF66F163A13/A7LINKBB0MDQ
[00:02:11]: ReceiveResumeNotification
[00:02:11]: Deleting user: session/01B20DF66F163A13/A7LINKBB0MDQ/0000000003
[00:02:11]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:02:11]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:02:11]: Validating portal[10] <-> <nil>[10] (inactive) 

==========================================================================

The only problem that I catches my attention is the "../mods/Jonathan/images/names_gold_jonathan.tex is 876x434 but compressed textures must have power of 2 dimensions." error. If you have any idea how to fix the texture file or any other problem you may think might be happening please tell me once you can, and thank you! :) 

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On 12/29/2017 at 8:42 PM, BeeBo said:

Very sorry for the super late reply! I didn't even notice until last night and took a break for a couple weeks :(

But last night I tried that and the character seemed to crash once I tried choosing them in-game. I've had a friend help me with problems like these for awhile and everything works on his side! No crash problems or anything, the gold name shows for him. The only problem is that I'm the one who keeps having these crashes now. I've looked in the log and see this though:

 [00:01:39]: Mod: workshop-343753877 (Status Announcements)    Registering prefabs    
[00:01:39]: Mod: workshop-343753877 (Status Announcements)      Registering default mod prefab    
[00:01:39]: Mod: workshop-345692228 (Minimap HUD)    Registering prefabs    
[00:01:39]: Mod: workshop-345692228 (Minimap HUD)      Registering default mod prefab    
[00:01:39]: Mod: Jonathan (Jonathan the Robot)    Registering prefabs    
[00:01:39]: Mod: Jonathan (Jonathan the Robot)      Registering prefab file: prefabs/jonathan    
[00:01:39]: Mod: Jonathan (Jonathan the Robot)        jonathan    
[00:01:39]: Mod: Jonathan (Jonathan the Robot)      Registering prefab file: prefabs/jonathan_none    
[00:01:39]: Mod: Jonathan (Jonathan the Robot)        jonathan_none    
[00:01:39]: Mod: Jonathan (Jonathan the Robot)      Registering default mod prefab    
[00:01:41]: Mod: workshop-352373173 (Gesture Wheel)    Registering prefabs    
[00:01:41]: Mod: workshop-352373173 (Gesture Wheel)      Registering default mod prefab    
[00:01:41]: ../mods/Jonathan/images/names_gold_jonathan.tex is 876x434 but compressed textures must have power of 2 dimensions.
[00:01:41]:     LOAD BE    
[00:01:59]:     LOAD BE: done    
[00:01:59]: Begin Session: 01B20DF66F163A13
[00:01:59]: saving to server_temp/server_save    
[00:01:59]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:01:59]: MiniMapComponent::AddAtlas( ../mods/Jonathan/images/map_icons/jonathan.xml )
[00:02:01]: Loading Nav Grid    
[00:02:08]: Reconstructing topology    
[00:02:08]:     ...Sorting points    
[00:02:08]:     ...Sorting edges    
[00:02:08]:     ...Connecting nodes    
[00:02:08]:     ...Validating connections    
[00:02:08]:     ...Housekeeping    
[00:02:08]:     ...Done!    
[00:02:08]: 1 uploads added to server. From server_temp
[00:02:08]: Telling Client our new session identifier: 01B20DF66F163A13
[00:02:10]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:02:10]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:02:10]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:02:10]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:02:11]: Validating portal[5] <-> <nil>[5] (inactive)    
[00:02:11]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:02:11]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:02:11]: Attempting to send resume request
[00:02:11]: Resuming user: session/01B20DF66F163A13/A7LINKBB0MDQ
[00:02:11]: ReceiveResumeNotification
[00:02:11]: Deleting user: session/01B20DF66F163A13/A7LINKBB0MDQ/0000000003
[00:02:11]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:02:11]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:02:11]: Validating portal[10] <-> <nil>[10] (inactive) 

==========================================================================

The only problem that I catches my attention is the "../mods/Jonathan/images/names_gold_jonathan.tex is 876x434 but compressed textures must have power of 2 dimensions." error. If you have any idea how to fix the texture file or any other problem you may think might be happening please tell me once you can, and thank you! :) 

2

 

No problem! I apologize for the extremely late reply as well :(
I'm not familiar with the problem itself but I saw someone who was having the same issue as you and got it to work with help:

https://forums.kleientertainment.com/topic/86896-having-issues-with-names_character-show-up-in-game/

I believe resizing the image according to fit "power of two" rule and/or recompiling the .png file seemed to have solved the issue?

 

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You don't have to make that file names_gold.tex, the normal name file will do. Some body should do a video of how to do this XD.You're not the first to have this problem as I had to face it as well as the person mentioned by hiyopu. (I think I know what I'm doing when I get home from school XD)

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