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NG perpetual-motion machine


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1 hour ago, Lifegrow said:

I've avoided this exploit like the plague personally, however you're not alone in your tinkering :)

 

Sorry for not link other threads.

I refer to this thread.

***I do not care if you use an exploit or not.
If the exploit is inconvenient, do not reply.

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I understand there may be a language barrier here, but I wasn't down voting your build.

I loaded your save and had a play with it - it seems great (once i'd figured out I needed CO2 in the slickster room to start the system!)

I've nothing against the tepedizer trick, I just don't build it in my bases :) 

 

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