Townkill Posted November 19, 2017 Share Posted November 19, 2017 Automated airlocks should really toggle between open and auto, not open and locked(or possibly add a toggle for open/locked open/auto and auto/locked). This would add quite a bit of versatility to airlocks automation, since you can choose to have the auto airlock unpassable or one way using duplicant access controls Link to comment https://forums.kleientertainment.com/forums/topic/84462-automated-airlocks/ Share on other sites More sharing options...
BenVo Posted November 20, 2017 Share Posted November 20, 2017 If you have more try-out in automation, you will find the setting is just appropriate. Open/lock setting provides an application of mech-door as conveyor or compressor. Air lock could be achieved by traffic light. And that is why it is created. Link to comment https://forums.kleientertainment.com/forums/topic/84462-automated-airlocks/#findComment-976258 Share on other sites More sharing options...
goboking Posted November 21, 2017 Share Posted November 21, 2017 I'm in agreement with TC. I was hoping automated doors would allow me to decompress my slime storage room, venting the clean oxygen produce within into the rest of my base, but the open/lock interrupts the storage of slime, thus defeating the purpose of the room. On 11/19/2017 at 8:00 PM, BenVo said: If you have more try-out in automation, you will find the setting is just appropriate. Open/lock setting provides an application of mech-door as conveyor or compressor. Air lock could be achieved by traffic light. And that is why it is created. Such niche uses of doors are certainly neat, but doors aren't conveyors, elevators, or compressors. Yes, it's cool that people who want these things can build them, but if these things are that important then the developers can add actual conveyors, elevators, and compressors to the game. Link to comment https://forums.kleientertainment.com/forums/topic/84462-automated-airlocks/#findComment-976726 Share on other sites More sharing options...
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