OverCraft Posted November 17, 2017 Share Posted November 17, 2017 Hello, let me introduce first. Im new into the game, i'm on the day 300 and still going on very stable. I found some problems with temperature or power or air preasure that kills some of my dupes, but I found the way to fix it on time, because the game is not very aggresive with that problems. So i made a list of changes that should be done to make a proper "hard" mode. First one is to let the people choose the dificulty mode at start. I know you can change the stress and diseasse at map creation, but that is not a difficulty mode, and you cannot compare with other people because it never matchs. It should say EASY, MEDIUM, HARD or something like that and tune the following options for a hard mode: - Dupes comes to your base at 10 cycles, not 3. I never died on this game just because its very easy to get new members. After 100 cycles, dupes could come even at 20 cycles. On my base I died too many times becaues i could produce food for temperature problems, power problems to get air preasure, but it doesnt matter, after a few cycles you can get them back quite easy right now. Maybe could be a mode that you cannot reject or ignore new dupes, you are force to roll them in, because some people dont get new dupes when they are "food and oxygen stable". -Dupes cannot hold breath for more than 10 squares without exo suite. This is one of the main problems. I scout even 5 biomes long under carbon dioxide, clorhine, vacumm, whatever. Just because they performe a task and run back looking for oxygen. When you started a game you were scared to get into new bad zones, but after some experience you find it doesnt matter because they hold the breath. You should pump oxygen to explore or get a exo suite or get in problems quite fast. -Polluted oxygen does not generate new oxygen at all, only convert current oxygen into polluted. If there is no oxygen, they dont produce anything. Its a cheat that people get slimes and drop them at base to convert polluted oxygen into oxygen like a oxygen generator. But this is not only the problem, you base is in the middle of long slime biomes. On my first run I put deodorizer on them, when my base is out of oxygen, that oxygen get on my base, or my dupes goes there to breath because the can hold the breath for too long. At the day 300 all the map is under oxygen because of the slime biome. This is not acceptable on a hard mode. -Dupes jumping into water, move water. I found a easy bug to avoid gasses to move into doors: The dupes that jump into that water, should spash that watter off. That is a bug. And it is made because airlock door doesnt lock the air, in the time it is open you get mix air, after some openings you get all the air inside. So you should fix the cheat first, then discuss about if airlock doors should leave the air come in, or create a new 2 doors systems with a vaccumm in the middle that activates everytime a dupes cross. Otherwise, actual system is useless. -Germs kills dupes very fast and they reproduce with polluted oxygen faster, but also they reproduce on oxygen with more than 0 degrees. I didnt care about germs in all my cycles at all. I dont even know what they do. I was scared at the beginin with smilelung and yellow germs, but they are pacifist. Germs died with the deodorizers and temp, and should be opposite, they should grow more with temp and oxygen. Using yellow germ in machines should have air contamination on electrolizer, bathroom, jumps 2 or 3 tiles when it get over 100.000 germs, and they kill you quite fast too. -You cannot use massage table to stress out more than 10% per cycle. Stress is another thing useless in the game. Because if you dont mope the base, you dont cook food, dont sweepit, dont have pictures or art, it doesnt matter because of the massage table. You should learn how to make the base otherwise you should be death. Stress should be a real thing. -Dupes get tired of digging, they cannot dig more than 100 tiles per week depending on stats, and also they have stress for diggin some rocks, also some rocks have to be impossible to dig. Most of the people dont play the game trying to mine specific tiles, make rooms, or play with the enviroment. They only dig everything in squares of 100x100, and you see bases on the air all the time, with most of the map empty. At begining i understand you can leave them to dig more, bug after time you shoulld play with the enviroment, not remove everything. -Store containers have x10 the actual size. Right now you need more space for storage than for the material on the ground itself, its a uselees piece. It should have more space, but much more. Maybe a new item? -Exo suite doesnt burn oxygen under a oxygen zone, but it leaves you 50 squares to move into a non oxygen space. Right now you can stay on a exosuite to cross all the map and build something in the other part of the map with no problem. You should make something like stations in the midlle to reath further areas. -Using warm watter or liquid on machines destroy the machines, and you cannot cook with it. I have very warm water on my base and they do nothing bad at all. -cold make people move slower for quite long even when you leave the area, and kills you if you dont use cloths, you hp goes down with no cloths. Cloths are useless on this game, and the cold biomes too. You can move into them with no problem at all. Warm biomes should damage you faster too. -Natural geiser stop pumping natural gas some cycles. on my base, when i founded that geiser, i place 2 gas generators and I forget about power at all. You can get 1600w free continuous on time, that is more than you need with some batteries forever. -Maybe some earthquakes or monster can attack your base at some cycles, and you have to fight with them. I dont see what is the fight for. -Mealwood doesnt grow between 15 and 25 degrees and they rot in 2 cycles. Other plants are also more dificult to maintain. I planted 40 plants at begining, and I never died because they grow in all temperature and gass presasure. it should be much harder, it break the game. You dont cook this plant but it doesnt matter, 3 plants mantain a dupe forever. This should be much harder. Also dipping the food into carbon dioxide rot the food slower but too, you need the fridge. Maybe i have more ideas, but post you own ideas for the hard mode. I think we need something more difficult. I still running on my first map after 300 days with no idea about it, temp stable, food stable, power stable.... there is no way this should happend. 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