. . . Posted November 15, 2017 Share Posted November 15, 2017 (edited) My character has is able to change appearance & I would like the minimap icons to update with his appearance as well, does anyone know how I can change character's minimap icon? I tried inst.MiniMapEntity:SetIcon( "insane_mode.tex" ) in master_postinit but it seems that code only works when character is loaded into the world & it has to be in common_postinit I know this is possible since I think players minimap icons change into ghosts when they die I confused that with player avatars oops, so it'd really be great if someone smarter than me can help, thanks for your time have a great day/night ! Edited December 1, 2017 by SuperDavid Link to comment https://forums.kleientertainment.com/forums/topic/84222-solved-how-to-change-characters-minimap-icon-while-in-game/ Share on other sites More sharing options...
. . . Posted November 18, 2017 Author Share Posted November 18, 2017 can someone guide me in right direction all I can find in files related to minimap is this in mapscreen.lua self.minimap:UpdateTexture() and these in player_common.lua Spoiler inst.MiniMapEntity:SetIcon(name..".png") -- can't be changed inst.MiniMapEntity:SetPriority(10) -- no idea what this does inst.MiniMapEntity:SetCanUseCache(false) -- no idea what this does inst.MiniMapEntity:SetDrawOverFogOfWar(true) -- player can't see it when it's outside of their map range? and minimap.lua doesn't seem to have anything about player icons? Am I supposed to do something like this? inst.MiniMapEntity:SetIcon( "insane_mode.tex" ) inst.components.minimap:UpdateTexture() I can't try now but when I can it'll probably crash then I'll post ccrash here for more help lol, thanks for your time have good day/night. Link to comment https://forums.kleientertainment.com/forums/topic/84222-solved-how-to-change-characters-minimap-icon-while-in-game/#findComment-975715 Share on other sites More sharing options...
. . . Posted November 20, 2017 Author Share Posted November 20, 2017 So I looked some more & in atrium_gate.lua it's able to change its minimap icons by Spoiler local function OnKeyGiven(inst, giver) --Disable trading, enable picking. inst.components.trader:Disable() inst.components.pickable:SetUp("atrium_key", 1000000) inst.components.pickable:Pause() inst.components.pickable.caninteractwith = true inst.AnimState:PlayAnimation("idle_active") inst.MiniMapEntity:SetIcon("atrium_gate_active.png") TheWorld:PushEvent("atriumpowered", true) TheWorld:PushEvent("ms_locknightmarephase", "wild") TheWorld:PushEvent("pausequakes", { source = inst }) TheWorld:PushEvent("pausehounded", { source = inst }) if giver ~= nil then inst.SoundEmitter:PlaySound("dontstarve/common/together/atrium_gate/key_in") -- if giver.components.talker ~= nil then -- giver.components.talker:Say(GetString(giver, "ANNOUNCE_GATE_ON")) -- end end end local function OnKeyTaken(inst) --Disable picking, enable trading. inst.components.trader:Enable() inst.components.pickable.caninteractwith = false inst:RemoveTag("intense") inst.SoundEmitter:KillSound("loop") inst.AnimState:PlayAnimation("idle") inst.MiniMapEntity:SetIcon("atrium_gate.png") HideFx(inst) TheWorld:PushEvent("atriumpowered", false) TheWorld:PushEvent("ms_locknightmarephase", nil) TheWorld:PushEvent("unpausequakes", { source = inst }) TheWorld:PushEvent("unpausehounded", { source = inst }) end how come when I try to change minimap icon with " inst.MiniMapEntity:SetIcon("") " it doesn't work? Is there something I'm missing here? Link to comment https://forums.kleientertainment.com/forums/topic/84222-solved-how-to-change-characters-minimap-icon-while-in-game/#findComment-976247 Share on other sites More sharing options...
. . . Posted November 25, 2017 Author Share Posted November 25, 2017 bump Link to comment https://forums.kleientertainment.com/forums/topic/84222-solved-how-to-change-characters-minimap-icon-while-in-game/#findComment-978050 Share on other sites More sharing options...
. . . Posted November 30, 2017 Author Share Posted November 30, 2017 bump Link to comment https://forums.kleientertainment.com/forums/topic/84222-solved-how-to-change-characters-minimap-icon-while-in-game/#findComment-979449 Share on other sites More sharing options...
TagumonYatsuray Posted November 30, 2017 Share Posted November 30, 2017 On 11/19/2017 at 7:51 PM, SuperDavid said: So I looked some more & in atrium_gate.lua it's able to change its minimap icons by Hide contents local function OnKeyGiven(inst, giver) --Disable trading, enable picking. inst.components.trader:Disable() inst.components.pickable:SetUp("atrium_key", 1000000) inst.components.pickable:Pause() inst.components.pickable.caninteractwith = true inst.AnimState:PlayAnimation("idle_active") inst.MiniMapEntity:SetIcon("atrium_gate_active.png") TheWorld:PushEvent("atriumpowered", true) TheWorld:PushEvent("ms_locknightmarephase", "wild") TheWorld:PushEvent("pausequakes", { source = inst }) TheWorld:PushEvent("pausehounded", { source = inst }) if giver ~= nil then inst.SoundEmitter:PlaySound("dontstarve/common/together/atrium_gate/key_in") -- if giver.components.talker ~= nil then -- giver.components.talker:Say(GetString(giver, "ANNOUNCE_GATE_ON")) -- end end end local function OnKeyTaken(inst) --Disable picking, enable trading. inst.components.trader:Enable() inst.components.pickable.caninteractwith = false inst:RemoveTag("intense") inst.SoundEmitter:KillSound("loop") inst.AnimState:PlayAnimation("idle") inst.MiniMapEntity:SetIcon("atrium_gate.png") HideFx(inst) TheWorld:PushEvent("atriumpowered", false) TheWorld:PushEvent("ms_locknightmarephase", nil) TheWorld:PushEvent("unpausequakes", { source = inst }) TheWorld:PushEvent("unpausehounded", { source = inst }) end how come when I try to change minimap icon with " inst.MiniMapEntity:SetIcon("") " it doesn't work? Is there something I'm missing here? That's the altrium gate code right? do you have yours? Link to comment https://forums.kleientertainment.com/forums/topic/84222-solved-how-to-change-characters-minimap-icon-while-in-game/#findComment-979697 Share on other sites More sharing options...
. . . Posted November 30, 2017 Author Share Posted November 30, 2017 My code is simply local function common_postinit(inst) inst.MiniMapEntity:SetIcon("normal_mode.tex") end local master_postinit = function(inst) inst:DoTaskInTime(1, function(inst) inst.MiniMapEntity:SetIcon("insane_mode.tex") end) end even putting ThePlayer.MiniMapEntity:SetIcon("atrium_gate_active.png") ThePlayer.components.MiniMapEntity:SetIcon("atrium_gate_active.png") into console doesn't work, I'm so confused what's wrong, I didn't think it'd be so darn hard to change a minimap texture .. Link to comment https://forums.kleientertainment.com/forums/topic/84222-solved-how-to-change-characters-minimap-icon-while-in-game/#findComment-979734 Share on other sites More sharing options...
TagumonYatsuray Posted December 1, 2017 Share Posted December 1, 2017 9 minutes ago, SuperDavid said: My code is simply local function common_postinit(inst) inst.MiniMapEntity:SetIcon("normal_mode.tex") end local master_postinit = function(inst) inst:DoTaskInTime(1, function(inst) inst.MiniMapEntity:SetIcon("insane_mode.tex") end) end even putting ThePlayer.MiniMapEntity:SetIcon("atrium_gate_active.png") ThePlayer.components.MiniMapEntity:SetIcon("atrium_gate_active.png") into console doesn't work, I'm so confused what's wrong, I didn't think it'd be so darn hard to change a minimap texture .. I don't have a transforming character I can test this with, but have you tried putting Asset("MINIMAP_IMAGE", "insane_mode.tex"), at the top? I noticed that Asset("MINIMAP_IMAGE", "atrium_gate_active"), was at the top of the Altrium gate file. Link to comment https://forums.kleientertainment.com/forums/topic/84222-solved-how-to-change-characters-minimap-icon-while-in-game/#findComment-979740 Share on other sites More sharing options...
. . . Posted December 1, 2017 Author Share Posted December 1, 2017 @TagumonYatsuray Bruh, thank you thank you thank you thank you so much it finally works !!!!!!! Link to comment https://forums.kleientertainment.com/forums/topic/84222-solved-how-to-change-characters-minimap-icon-while-in-game/#findComment-979834 Share on other sites More sharing options...
TagumonYatsuray Posted December 4, 2017 Share Posted December 4, 2017 (edited) On 11/30/2017 at 11:10 PM, SuperDavid said: @TagumonYatsuray Bruh, thank you thank you thank you thank you so much it finally works !!!!!!! SERIOUSLY!? I WAS GUESSING.... I just wanted to help you out, since you helped me For reference, do you have your end result code? I would like to try my hand at transforming characters Edited December 4, 2017 by TagumonYatsuray Link to comment https://forums.kleientertainment.com/forums/topic/84222-solved-how-to-change-characters-minimap-icon-while-in-game/#findComment-980995 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now