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automation memory box

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Would be extremely useful to be able to store the last trigger value in a box so that it persists when saving the scene. And would also have a reset input on it.

right now we have to use hacks like this to do it, but that does not persist in saves:

EDIT: actually I just tested the last update, and it seems like everything gets persisted now, the exact state of the binary counter included the hacks loads back, so happy!!!



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