Heinleinfan Posted October 26, 2017 Share Posted October 26, 2017 Please do not change a single thing about that staff. I've been playing healers in a few games going all the way back to original Everquest nearly 20 years ago. It's just what I do. And I like it, I really do. But, a lot of games get the healing wrong. It's just "oh look I'm spamming heal" and maybe you get a shield, big whoop. It's just whack-a-mole healing and typically by nature of it being so passive, there's never any love for the healers. It's all "oh my DPS was so high!" and "I AM TANK HEAR ME TAUNT" even though you know you just kept their butts alive for all that taunting and damaging. The sleep spell is so clutch at so many points of the fight, it's INVIGORATING being the healer, instead of boring point and click. Thank you for that. Legit, sincere thanks, especially so since I'm a Wilson main. Please for the love of bacon and eggs don't change it. Link to comment Share on other sites More sharing options...
Ashkain Posted October 26, 2017 Share Posted October 26, 2017 Klei really did an amazing job make ALL classes feel like they're useful! Even down to the designated decoy. Whenever I play a match, I can definitely feel the impact if we're missing a tank, healer, CC or decoy. And the fact they even give commendations to the decoy and healer makes playing those roles feel way more rewarding Most other games wouldn't commentate you and this many levels. They did a real good job with the classes without having them just as "WX-78: TANK or Willow: DPS" Link to comment Share on other sites More sharing options...
SourNVitriol Posted October 26, 2017 Share Posted October 26, 2017 This. All of this. The way the roles were made are so well thought of and innovative, its really invigorating to see such direction for a raid-based gameplay, wherein teamplay is really stressed and everyone has an active role down to slight nuances. Link to comment Share on other sites More sharing options...
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