Fuffles Posted October 25, 2017 Share Posted October 25, 2017 I'm currently creating a childspawner that should spawn 2 different children depending on what is happening 1. Main Child - comes out at day time and does its stuff - spawns randomly - occupies "child" slot in the "childspawner" This part works so far brilliant! 2. Guardian Child - comes out when the spawner is beeing hit by a hammer - comes out when the spawner has been broken - comes out when the spawner has been harvested from its loot And this is where I have difficulties, I tried using emergency children but that turned out as a fail... any ideas? Link to comment Share on other sites More sharing options...
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