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Creating a Childspawner with 2 children outcome at different events


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I'm currently creating a childspawner that should spawn 2 different children depending on what is happening
1. Main Child
- comes out at day time and does its stuff
- spawns randomly
- occupies "child" slot in the "childspawner"
This part works so far brilliant!
2. Guardian Child
- comes out when  the spawner is beeing hit by a hammer
- comes out when the spawner has been broken
- comes out when the spawner has been harvested from its loot
And this is where I have difficulties, I tried using emergency children but that turned out as a fail...
any ideas?

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