MarkusReese Posted October 19, 2017 Share Posted October 19, 2017 I was out of the game for a while. Playing since it was first accessible. The thermal expansion jaded me with the original heat mechanics. Loving it now though. So Immunity and colorization. Reason is that I have a couple colonists with a very high immunity stat, but I realized that if I didn't remember who they were, then I would have to go back and show info on every one til I found the one I want. Moreso if I was out of the game for a bit. So I got to thinking. What if the germ overlay also gave a color highlight to the dupe? Something that showed the strength of their immune system. So yellow means they are at a neutral level and it goes through green to blue the more positive it is with the blue being the max. Go right to purple for above max just in case of additions in the future. As they go negative, it drops to deep red naturally. How does this help in gameplay? Well, I am having to go and work in the slime pits right now and don't really have the suits cause gotta get access to reeds. So I have been manually monitoring their contamination and rotating my guys out when they start getting bad. Yes, the %100 does show it well, but visual cue to take in information from all dupes is always a nice thing to have. Link to comment https://forums.kleientertainment.com/forums/topic/83099-improvement-to-germs-immunity-colorization-for-dupes/ Share on other sites More sharing options...
Sinister_Fang Posted October 20, 2017 Share Posted October 20, 2017 @ImDaMisterL This looks like it's in the wrong section. Link to comment https://forums.kleientertainment.com/forums/topic/83099-improvement-to-germs-immunity-colorization-for-dupes/#findComment-965124 Share on other sites More sharing options...
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