Seilakk Posted October 11, 2017 Share Posted October 11, 2017 (edited) I want to make a ability to my character that he can turn on and off the nightvision by pressing a key in the keyboard. I already have the nightvision, i just want to make a keystroke for it. I found out that the key detection should look something like this inst.components.keyhandler:AddActionListener("charactername", TUNING.CHARACTERNAME.KEY14, "idk") but i can't understand it very well. could anyone help me? Here is the code for my night vision local NIGHTVISION_COLOURCUBES = { day = "images/colour_cubes/ruins_light_cc.tex", dusk = "images/colour_cubes/ruins_dim_cc.tex", night = "images/colour_cubes/purple_moon_cc.tex", full_moon = "images/colour_cubes/purple_moon_cc.tex", } local function SetNightVision(inst, enable) if TheWorld.state.isnight or TheWorld:HasTag("cave") then inst.components.playervision:ForceNightVision(true) inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) else inst.components.playervision:ForceNightVision(false) inst.components.playervision:SetCustomCCTable(nil) end end local function common_init(inst) SetNightVision(inst) inst:WatchWorldState( "isday", function() SetNightVision(inst) end) inst:WatchWorldState( "isdusk", function() SetNightVision(inst) end) inst:WatchWorldState( "isnight", function() SetNightVision(inst) end) inst:WatchWorldState( "iscaveday", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavedusk", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavenight", function() SetNightVision(inst) end) end There is probably a better way to do the night vision but i am a noob in programming ;( Sorry if my english is bad Edited October 11, 2017 by Seilakk Link to comment Share on other sites More sharing options...
ptr Posted October 11, 2017 Share Posted October 11, 2017 TheInput:AddKeyDownHandler(KEY_Z, function() --something happens here end) Try this? As far as I know, keyhandler is not a built in component. Link to comment Share on other sites More sharing options...
Seilakk Posted October 11, 2017 Author Share Posted October 11, 2017 39 minutes ago, ptr said: TheInput:AddKeyDownHandler(KEY_Z, function() --something happens here end) Try this? As far as I know, keyhandler is not a built in component. where do i have to place it? common_init? Thanks for helping me Link to comment Share on other sites More sharing options...
ptr Posted October 11, 2017 Share Posted October 11, 2017 You can try it. It is normally in some postinit function in modmain. Link to comment Share on other sites More sharing options...
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