Birdskull Posted October 4, 2017 Share Posted October 4, 2017 Just when I thought my character mod was stable, I received a crash report after a subscriber attempted to eat a mandrake root. This is the log they provided, and I can't make head or tails of it. Spoiler [02:59:04]: [string "scripts/components/playervision.lua"]:43: attempt to index field 'inventory' (a nil value) LUA ERROR stack traceback: scripts/components/playervision.lua:43 in (local) fn (Lua) <41-56> scripts/entityscript.lua:998 in (method) PushEvent (Lua) <985-1012> scripts/prefabs/inventory_classified.lua:306 in (field) fn (Lua) <301-312> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:170 in () ? (Lua) <149-228> [02:59:06]: Error deserializing lua state for entity apidae[100076] - Failed to read net var data [02:59:25]: [Connect] PendingConnection::Reset(true) [02:59:25]: PushNetworkDisconnectEvent With Reason: "ID_DISCONNECTION_NOTIFICATION", reset: true [02:59:25]: Serializing user: session/70F826E6D70D2F26/A7GDNPFIBH5F/0000000001 [02:59:25]: [Steam] Game Connection terminated (1408868475|11000) I had my friend help me recreate the crash this morning, so I know it only affects the client. Same action, same result, but the logs are different. Spoiler [00:02:07]: DeserializeHandShakeServerListing [00:02:07]: Network tick rate: U=10(3), D=15 [00:02:07]: Version: 233071 [00:02:07]: SendClientInventoryHandShakePacket to <6242942867557420971> [00:02:08]: Begin Session: 7AF65AD3B92C7803 [00:02:08]: Done Downloading Client Object Data [00:02:08]: DownloadMods and temp disable [00:02:08]: We now have the required mods, enable them for server [00:02:08]: Temp Enabling workshop-1145848156 [00:02:08]: ModIndex:SetTempModConfigData [00:02:08]: Setting temp mod config for mod workshop-1145848156 [00:02:08]: Mods are setup for server, save the mod index and proceed. [00:02:08]: Downloading [0] From: server_temp [00:02:09]: 0 (39%) 1/1 server_temp\server_save 114000b / 286147b [00:02:10]: 0 (79%) 1/1 server_temp\server_save 228000b / 286147b [00:02:10]: 0 (100%) 1/1 server_temp\server_save 286147b / 286147b [00:02:10]: Download complete[0] Files: 1 Size: 286147 [00:02:12]: Collecting garbage... [00:02:12]: lua_gc took 0.03 seconds [00:02:12]: ~ShardLuaProxy() [00:02:12]: ~ItemServerLuaProxy() [00:02:12]: ~InventoryLuaProxy() [00:02:12]: ~NetworkLuaProxy() [00:02:12]: ~SimLuaProxy() [00:02:12]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:13]: lua_close took 0.05 seconds [00:02:13]: ReleaseAll [00:02:13]: ReleaseAll Finished [00:02:13]: cGame::StartPlaying [00:02:13]: LOADING LUA [00:02:13]: DoLuaFile scripts/main.lua [00:02:13]: DoLuaFile loading buffer scripts/main.lua [00:02:13]: running main.lua [00:02:13]: loaded modindex [00:02:13]: ModIndex: Beginning normal load sequence. [00:02:13]: ModIndex:GetModsToLoad inserting moddir, workshop-1145848156 [00:02:13]: Could not load mod_config_data/modconfiguration_workshop-1145848156_CLIENT [00:02:13]: Loading mod: workshop-1145848156 (Pollen) Version:1.2.0 [00:02:13]: Mod: workshop-1145848156 (Pollen) Loading modworldgenmain.lua [00:02:13]: Mod: workshop-1145848156 (Pollen) Mod had no modworldgenmain.lua. Skipping. [00:02:13]: Mod: workshop-1145848156 (Pollen) Loading modmain.lua [00:02:13]: LOADING LUA SUCCESS [00:02:13]: PlayerDeaths loaded morgue 1388 [00:02:13]: PlayerHistory loaded player_history 486 [00:02:13]: bloom_enabled false [00:02:13]: loaded saveindex [00:02:13]: OnFilesLoaded() [00:02:13]: OnUpdatePurchaseStateComplete [00:02:13]: Unload FE [00:02:13]: Unload FE done [00:02:14]: Mod: workshop-1145848156 (Pollen) Registering prefabs [00:02:14]: Mod: workshop-1145848156 (Pollen) Registering prefab file: prefabs/apidae [00:02:14]: Mod: workshop-1145848156 (Pollen) apidae [00:02:14]: Mod: workshop-1145848156 (Pollen) Registering prefab file: prefabs/apidae_none [00:02:14]: Mod: workshop-1145848156 (Pollen) apidae_none [00:02:14]: Mod: workshop-1145848156 (Pollen) Registering prefab file: prefabs/light_bees [00:02:14]: Mod: workshop-1145848156 (Pollen) light_bees [00:02:14]: Mod: workshop-1145848156 (Pollen) Registering prefab file: prefabs/happy_bees [00:02:14]: Mod: workshop-1145848156 (Pollen) happy_bees [00:02:14]: Mod: workshop-1145848156 (Pollen) Registering prefab file: prefabs/angry_bees [00:02:14]: Mod: workshop-1145848156 (Pollen) angry_bees [00:02:14]: Mod: workshop-1145848156 (Pollen) Registering default mod prefab [00:02:15]: ../mods/workshop-1145848156/images/saveslot_portraits/apidae.tex is 120x104 but compressed textures must have power of 2 dimensions. [00:02:15]: ERROR: HWTexture::DeserializeTexture failed on ../mods/workshop-1145848156/images/saveslot_portraits/apidae.tex. glGetError returned 0x501 [00:02:15]: 120x104 format: 0x83f3 mips: 7 [00:02:15]: ../mods/workshop-1145848156/images/selectscreen_portraits/apidae.tex is 188x284 but compressed textures must have power of 2 dimensions. [00:02:15]: ERROR: HWTexture::DeserializeTexture failed on ../mods/workshop-1145848156/images/selectscreen_portraits/apidae.tex. glGetError returned 0x501 [00:02:15]: 188x284 format: 0x83f3 mips: 9 [00:02:15]: ../mods/workshop-1145848156/images/selectscreen_portraits/apidae_silho.tex is 188x284 but compressed textures must have power of 2 dimensions. [00:02:15]: ERROR: HWTexture::DeserializeTexture failed on ../mods/workshop-1145848156/images/selectscreen_portraits/apidae_silho.tex. glGetError returned 0x501 [00:02:15]: 188x284 format: 0x83f3 mips: 9 [00:02:15]: LOAD BE [00:02:19]: LOAD BE: done [00:02:20]: Loading world: client_temp/server_save [00:02:20]: Save file is at version 4.77 [00:02:20]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:02:20]: MiniMapComponent::AddAtlas( ../mods/workshop-1145848156/images/map_icons/apidae.xml ) [00:02:21]: Loading Nav Grid [00:02:21]: setting summerlength 15 [00:02:21]: setting isnightmaredawn false [00:02:21]: setting elapseddaysinseason 7 [00:02:21]: setting isfullmoon false [00:02:21]: setting moisture 638.90045166016 [00:02:21]: setting springlength 20 [00:02:21]: setting isnightmarewild false [00:02:21]: setting moonphase threequarter [00:02:21]: setting precipitationrate 0 [00:02:21]: setting iswet false [00:02:21]: setting isnewmoon false [00:02:21]: setting iswinter false [00:02:21]: setting israining false [00:02:21]: setting issummer false [00:02:21]: setting time 0.093640931447347 [00:02:21]: setting wetness 0 [00:02:21]: setting moistureceil 5661.0322265625 [00:02:21]: setting isday true [00:02:21]: setting nightmaretimeinphase 0 [00:02:21]: setting season autumn [00:02:21]: setting isnight false [00:02:21]: setting cycles 7 [00:02:21]: setting isnightmarecalm false [00:02:21]: setting timeinphase 0.18728186289469 [00:02:21]: setting isdusk false [00:02:21]: setting iscavedusk false [00:02:21]: setting isautumn true [00:02:21]: setting iscaveday true [00:02:21]: setting remainingdaysinseason 13 [00:02:21]: setting phase day [00:02:21]: setting snowlevel 0 [00:02:21]: setting iswaxingmoon true [00:02:21]: setting autumnlength 20 [00:02:21]: setting pop 0.021987341009039 [00:02:21]: setting nightmaretime 0 [00:02:21]: setting isspring false [00:02:21]: setting winterlength 15 [00:02:21]: setting nightmarephase none [00:02:21]: setting issnowcovered false [00:02:21]: setting issnowing false [00:02:21]: setting iscavenight false [00:02:21]: setting temperature 27.908331041879 [00:02:21]: setting cavephase day [00:02:21]: setting precipitation none [00:02:21]: setting isnightmarewarn false [00:02:21]: Reconstructing topology [00:02:21]: ...Sorting points [00:02:21]: ...Sorting edges [00:02:21]: ...Connecting nodes [00:02:21]: ...Validating connections [00:02:21]: ...Housekeeping [00:02:21]: ...Done! [00:02:21]: ModIndex: Load sequence finished successfully. [00:02:21]: Reset() returning [00:02:23]: Attempting to send resume request [00:02:23]: ReceiveResumeNotification [00:02:23]: Deleting user: session/7AF65AD3B92C7803/A7JUEUHNLG4D/0000000001 [00:02:28]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:02:28]: Looking for default texture '' from atlas 'FROMNUM'. [00:02:28]: Error Looking for default texture in from atlas 'FROMNUM'. [00:02:36]: Movement prediction enabled [00:02:36]: Could not find anim bank [happy_bees] [00:02:36]: Deserializing tile data (425 x 425) [00:03:05]: Deserialized invalid parent for entity apidae[100395] [00:03:06]: [string "scripts/components/hallucinations.lua"]:136: attempt to index field 'sanity' (a nil value) LUA ERROR stack traceback: scripts/components/hallucinations.lua:136 in (field) fn (Lua) <135-156> inst = 100023 - world (valid:true) hallucination = table: 401D3978 scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> self = running = table: 1809F178 waitingfortick = table: 1809F470 tasks = table: 1809F308 waking = table: 280D0A78 attime = table: 1809F218 hibernating = table: 1809F268 tick = 1285 k = PERIODIC 100023: 9.109775 v = true already_dead = false scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> tick = 1285 scripts/update.lua:170 in () ? (Lua) <149-228> dt = 0.033333335071802 tick = 1285 i = 1285 [00:03:06]: [string "scripts/components/hallucinations.lua"]:136: attempt to index field 'sanity' (a nil value) LUA ERROR stack traceback: scripts/components/hallucinations.lua:136 in (field) fn (Lua) <135-156> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:170 in () ? (Lua) <149-228> [00:03:14]: Deserialized invalid parent for entity apidae[101411] [00:04:09]: [Connect] PendingConnection::Reset(true) [00:04:09]: PushNetworkDisconnectEvent With Reason: "ID_DISCONNECTION_NOTIFICATION", reset: true [00:04:09]: Serializing user: session/7AF65AD3B92C7803/A7JUEUHNLG4D/0000000001 [00:04:09]: [Shard] Stopping shard mode [00:04:09]: ModWorkshop::CancelDownloads clearing all unfinished downloads This is my first time coding and I am completely out of my depth with this error. If anyone could please help me troubleshoot and solve this, I will be grateful beyond words. Here's the workshop link to my mod:http://steamcommunity.com/sharedfiles/filedetails/?id=1145848156 Here are the modmain and character .lua files, respectively. Spoiler TUNING.HAT_BEES = 999999999 TUNING.HAT_BEES_ABSORBTION = 1 PrefabFiles = { "apidae", "apidae_none", "light_bees", "happy_bees", "angry_bees", } Assets = { Asset( "IMAGE", "images/saveslot_portraits/apidae.tex" ), Asset( "ATLAS", "images/saveslot_portraits/apidae.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/apidae.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/apidae.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/apidae_silho.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/apidae_silho.xml" ), Asset( "IMAGE", "bigportraits/apidae.tex" ), Asset( "ATLAS", "bigportraits/apidae.xml" ), Asset( "IMAGE", "images/map_icons/apidae.tex" ), Asset( "ATLAS", "images/map_icons/apidae.xml" ), Asset( "IMAGE", "images/avatars/avatar_apidae.tex" ), Asset( "ATLAS", "images/avatars/avatar_apidae.xml" ), Asset( "IMAGE", "images/avatars/avatar_ghost_apidae.tex" ), Asset( "ATLAS", "images/avatars/avatar_ghost_apidae.xml" ), Asset( "IMAGE", "images/avatars/self_inspect_apidae.tex" ), Asset( "ATLAS", "images/avatars/self_inspect_apidae.xml" ), Asset( "IMAGE", "images/names_apidae.tex" ), Asset( "ATLAS", "images/names_apidae.xml" ), Asset( "IMAGE", "bigportraits/apidae_none.tex" ), Asset( "ATLAS", "bigportraits/apidae_none.xml" ), Asset("IMAGE", "images/inventoryimages/happy_bees.tex"), Asset("ATLAS", "images/inventoryimages/happy_bees.xml"), Asset("IMAGE", "images/inventoryimages/light_bees.tex"), Asset("ATLAS", "images/inventoryimages/light_bees.xml"), Asset("IMAGE", "images/inventoryimages/angry_bees.tex"), Asset("ATLAS", "images/inventoryimages/angry_bees.xml"), } local require = GLOBAL.require local STRINGS = GLOBAL.STRINGS -- The character select screen lines STRINGS.CHARACTER_TITLES.apidae = "A Friendly Bee" STRINGS.CHARACTER_NAMES.apidae = "Pollen" STRINGS.CHARACTER_DESCRIPTIONS.apidae = "*Bees defend her\n*Stronger in spring\n*Weak in the winter" STRINGS.CHARACTER_QUOTES.apidae = "\"Hear that buzzing?\"" -- Custom speech strings STRINGS.CHARACTERS.APIDAE = require "speech_apidae" -- The character's name as appears in-game STRINGS.NAMES.APIDAE = "Pollen" STRINGS.NAMES.HAPPY_BEES = "Bumble Hat" STRINGS.CHARACTERS.GENERIC.DESCRIBE.HAPPY_BEES = "It's buzzing." STRINGS.CHARACTERS.APIDAE.DESCRIBE.HAPPY_BEES = "They're so happy!" STRINGS.NAMES.LIGHT_BEES = "Bright Bumble Hat" STRINGS.CHARACTERS.GENERIC.DESCRIBE.LIGHT_BEES = "It's buzzing... and glowing." STRINGS.CHARACTERS.APIDAE.DESCRIBE.LIGHT_BEES = "They're so bright!" STRINGS.NAMES.ANGRY_BEES = "Dangerous Bumble Hat" STRINGS.CHARACTERS.GENERIC.DESCRIBE.ANGRY_BEES = "That seems like a bad idea." STRINGS.CHARACTERS.APIDAE.DESCRIBE.ANGRY_BEES = "Avenge them!" AddMinimapAtlas("images/map_icons/apidae.xml") -- Add mod character to mod character list. Also specify a gender. Possible genders are MALE, FEMALE, ROBOT, NEUTRAL, and PLURAL. AddModCharacter("apidae", "FEMALE") --Huge thank you and shout-out to DarkKingBoo on the forums for solving this one for me!! local function FriendlyWaspInit(prefab) local function OnNearBy(prefab, target) if prefab.components.childspawner ~= nil and not target:HasTag("bee") then prefab.components.childspawner:ReleaseAllChildren(target, "killerbee") end end if prefab.components.playerprox then prefab.components.playerprox:SetOnPlayerNear(OnNearBy) end end AddPrefabPostInit("wasphive", FriendlyWaspInit) --not presently working. Here for reference. --local function FriendlyBeeInit(prefab) -- local function onharvest(prefab, picker) -- if not inst:HasTag("burnt") then -- updatelevel(inst) -- if prefab.components.childspawner ~= nil and not TheWorld.state.iswinter and not picker:HasTag("bee") then -- inst.components.childspawner:ReleaseAllChildren(picker) -- end -- end --end --end --AddPrefabPostInit("beebox", FriendlyBeeInit) --AddRecipe( "angry_bees", --{Ingredient("stinger", 200),Ingredient("flower", 12),Ingredient("honey", 30)}, --GLOBAL.RECIPETABS.DRESS, --GLOBAL.TECH.SCIENCE_TWO, --"images/inventoryimages/angry_bees.xml", --"angry_bees.tex") Spoiler local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("SCRIPT", "scripts/prefabs/player_common.lua"), Asset( "ANIM", "anim/player_basic.zip" ), Asset( "ANIM", "anim/player_idles_shiver.zip" ), Asset( "ANIM", "anim/player_actions.zip" ), Asset( "ANIM", "anim/player_actions_axe.zip" ), Asset( "ANIM", "anim/player_actions_pickaxe.zip" ), Asset( "ANIM", "anim/player_actions_shovel.zip" ), Asset( "ANIM", "anim/player_actions_blowdart.zip" ), Asset( "ANIM", "anim/player_actions_eat.zip" ), Asset( "ANIM", "anim/player_actions_item.zip" ), Asset( "ANIM", "anim/player_actions_uniqueitem.zip" ), Asset( "ANIM", "anim/player_actions_bugnet.zip" ), Asset( "ANIM", "anim/player_actions_fishing.zip" ), Asset( "ANIM", "anim/player_actions_boomerang.zip" ), Asset( "ANIM", "anim/player_bush_hat.zip" ), Asset( "ANIM", "anim/player_attacks.zip" ), Asset( "ANIM", "anim/player_idles.zip" ), Asset( "ANIM", "anim/player_rebirth.zip" ), Asset( "ANIM", "anim/player_jump.zip" ), Asset( "ANIM", "anim/player_amulet_resurrect.zip" ), Asset( "ANIM", "anim/player_teleport.zip" ), Asset( "ANIM", "anim/wilson_fx.zip" ), Asset( "ANIM", "anim/player_one_man_band.zip" ), Asset( "ANIM", "anim/shadow_hands.zip" ), Asset( "SOUND", "sound/sfx.fsb" ), Asset( "SOUND", "sound/wilson.fsb" ), Asset( "ANIM", "anim/beard.zip" ), } local prefabs = { "bee", "killerbee",} -- Custom starting items local start_inv = { "bee", "bee", "bee", "bee", "bee", "bee", "bee", "bee", "butterfly", "butterfly", "butterfly", "butterfly", "butterfly", "butterfly", "butterfly", "butterfly", "butterfly", "butterfly", "honeycomb", "honeycomb", "boards", "boards", "boards", "boards", "beebox_blueprint", "happy_bees", } -- When the character is revived from human local function onbecamehuman(inst) -- Set speed when reviving from ghost (optional) end local function onbecameghost(inst) -- Remove speed modifier when becoming a ghost inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "apidae_speed_mod", 1) end -- When loading or spawning the character local function onload(inst) inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman) inst:ListenForEvent("ms_becameghost", onbecameghost) if inst:HasTag("playerghost") then onbecameghost(inst) else onbecamehuman(inst) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "apidae.tex" ) inst:AddTag("bee") inst:AddTag("insect") inst:AddTag("smallcreature") inst:AddTag("flying") inst:AddTag ("worker") inst:AddTag ("pollinator") inst:AddTag ("flower") end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "wx78" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" -- Damage multiplier (optional) inst.components.combat.damagemultiplier = 1 -- Hunger rate (optional) inst.components.hunger.hungerrate = 0.5 * TUNING.WILSON_HUNGER_RATE -- Stats inst.components.temperature.mintemp = 2 inst.components.temperature.maxtemp_mult = 0.5 local function OnHit(inst, attacker, damage) if inst.components.childspawner ~= nil then inst.components.childspawner:ReleaseAllChildren(attacker, "killerbee") inst.components.childspawner.childname = "killerbee" inst.components.childspawner:SetMaxChildren(10) inst.components.childspawner.emergencychildname = "killerbee" inst.components.childspawner.emergencychildrenperplayer = 1 inst.components.childspawner:SetMaxEmergencyChildren(10) inst.components.childspawner:SetEmergencyRadius(TUNING.WASPHIVE_EMERGENCY_RADIUS) end end local function SeasonalSpawnChanges(inst, season) if inst.components.childspawner ~= nil then if season == SEASONS.SPRING then inst.components.health:SetMaxHealth(150) inst.components.hunger:SetMax(100) inst.components.sanity:SetMax(150) inst.components.combat.damagemultiplier = 1.5 inst.components.locomotor.walkspeed = 9 inst.components.locomotor.runspeed = 10 elseif season == SEASONS.SUMMER then inst.components.health:SetMaxHealth(125) inst.components.hunger:SetMax(90) inst.components.sanity:SetMax(125) inst.components.combat.damagemultiplier = 1 inst.components.locomotor.walkspeed = 8 inst.components.locomotor.runspeed = 9 elseif season == SEASONS.AUTUMN then inst.components.health:SetMaxHealth(100) inst.components.hunger:SetMax(80) inst.components.sanity:SetMax(100) inst.components.combat.damagemultiplier = 0.5 inst.components.locomotor.walkspeed = 7 inst.components.locomotor.runspeed = 8 elseif season == SEASONS.WINTER then inst.components.health:SetMaxHealth(75) inst.components.hunger:SetMax(70) inst.components.sanity:SetMax(75) inst.components.combat.damagemultiplier = 0 inst.components.locomotor.walkspeed = 6 inst.components.locomotor.runspeed = 7 end end end inst:AddComponent("childspawner") inst.components.childspawner.childname = "killerbee" SeasonalSpawnChanges(inst, TheWorld.state.season) inst:WatchWorldState("season", SeasonalSpawnChanges) inst.components.childspawner.emergencychildname = "killerbee" inst.components.childspawner.emergencychildrenperplayer = 1 inst.components.childspawner:SetMaxEmergencyChildren(10) inst.components.childspawner:SetEmergencyRadius(TUNING.BEEHIVE_EMERGENCY_RADIUS) inst.components.combat:SetOnHit(OnHit) MakeLargePropagator(inst) inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("apidae", prefabs, assets, common_postinit, master_postinit, start_inv) I'm also attaching the complete .zip for a more direct download than the workshop provides. Pollen compressed.zip Link to comment Share on other sites More sharing options...
RedHairedHero Posted October 4, 2017 Share Posted October 4, 2017 According to the log the main error causing the crash is this. [00:03:06]: [string "scripts/components/hallucinations.lua"]:136: attempt to index field 'sanity' (a nil value) I don't see anything in your code that calls on this component. Are the one's testing your mods using any additional mods or the Beta version of Don't Starve Together? Link to comment Share on other sites More sharing options...
Birdskull Posted October 4, 2017 Author Share Posted October 4, 2017 35 minutes ago, RedHairedHero said: According to the log the main error causing the crash is this. [00:03:06]: [string "scripts/components/hallucinations.lua"]:136: attempt to index field 'sanity' (a nil value) I don't see anything in your code that calls on this component. Are the one's testing your mods using any additional mods or the Beta version of Don't Starve Together? Therein lies my confusion. I don't know about the user who first reported it, but when I recreated the crash with my friend it was the only mod we had on the server. Neither of us are using the Beta version. Link to comment Share on other sites More sharing options...
Leonardo Cox Posted October 5, 2017 Share Posted October 5, 2017 (edited) You're using too many tags. You have to cut some out. Edited October 5, 2017 by DarkKingBoo Link to comment Share on other sites More sharing options...
Birdskull Posted October 5, 2017 Author Share Posted October 5, 2017 25 minutes ago, DarkKingBoo said: You're using too many tags. You have to cut some out. You saved me again. That was the problem. Thanks!! Link to comment Share on other sites More sharing options...
Leonardo Cox Posted October 5, 2017 Share Posted October 5, 2017 9 minutes ago, FeatherFallen said: You saved me again. That was the problem. Thanks!! Just a extra tip, if you need to make a custom thing to use for functions or whatever: Don't make custom tags unless absolutely necessary, use custom variables instead. Tags have a limit of 31(iirc) which players and states already use a large portion of, variables don't have such a low limit and you can do more with it in functions. If you don't know what a customvariable is, it'll look like this in your masterpostinit: inst.im_a_bee_you_guys_no_really = true It doesn't have to be true or false, you can store it with a string or a number. Just make sure you check the variable is ~= nil in your functions to avoid crashes. Link to comment Share on other sites More sharing options...
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