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Heat Chlorine?


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So I'm using the new dev oil build and everything I put into chlorine to heat it so I can grow Balm Lily overheats. I'm not sure what to do. On a side note I'm trying to make Bristle Bloom nearby and it's overheating/ So I started using Thermo Regulators to pull the heat from the overheating area to the needs heat area but the overheating gold amalgum thermo regulator is killing me. Any idea how to fix this?

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I set up my battery bank below my Balm Lilly farm... made a space below that to handle any co2. I.e, batteries are in co2 below lillies in chlorine.

You'll want abyssalite tiles between this and your blossoms. You could try the hydrofan to bring the temperature back down. ...the blossoms can be fed as little as 100g/s of water or less, use a valve.

Just now, The Plum Gate said:

The blossoms can be fed as little as 100g/s of water or less, use a valve.

Blossoms check for 27 gr of water each 3 sec. So you can feed 1 plant with the valve set to 9 gr, 2 plants - 18 gr and 3 plants (maximal number for single valve) - 27 gr. 3 reeds take 54 gr/sec via same method.

the way im making balm lily farm inside my base, is making a room with abbysalite wall, insulated or not doesnt matter
making airlock door, so i can vacuum the room easily + there no heat exchange with this kind of airlock door
make a storage for storing bleach stone, they emmiting chlorine gas
make a heater with switch, and plant ur balm lily, i dont think u need tons of balm lily, unless  you making vitamin pills nonstop for fighting slimelung
here my design, outer room is still 27c

farm balm liliy.jpg

Just now, Le0n1des said:

Blossoms check for 27 gr of water each 3 sec. So you can feed 1 plant with the valve set to 9 gr, 2 plants - 18 gr and 3 plants (maximal number for single valve) - 27 gr. 3 reeds take 54 gr/sec via same method.

Indeed, this is assuming the setup delivers it in a timely fashion. I make elaborate symmetrical paths and adjust the vale such that the hydro tile just barely stays full. That figure just happened to be 800g/s for 8 plants where 100g was entering the tile every 4 seconds or so. Probably not the lowest, but it kept some water in the tile.

1 hour ago, The Plum Gate said:

That figure just happened to be 800g/s for 8 plants where 100g was entering the tile every 4 seconds or so. Probably not the lowest, but it kept some water in the tile.

This is because a symmetrical 8 build will send a packet each 8 seconds. During 24 seconds you have 8 checks, and 3 fills. Each blossom expects to see 27 each check, so 27*8/3=72 gr. per plant.

If the build is not symmetrical - you'd have to pump more to account for the time it takes for the farthest one

42 minutes ago, Obeliske said:

This isn't helping me figure out how to heat the room so my balm lilys get warmer nor helping me find out why the heater in the room is continually getting damaged due to overheating while not heating the room...

The chlorine is a very poor conductor of thermal energy, you need to store your heating elements beneath the growing chamber or around it in co2,o2,...hydrogen is best.

The heat takes a bit to transfer this way, but you can set a thermo switch to shut off the heaters prior to overheat damage.

I don't use heaters, I use batteries in a co2 chamber beneath a row of farm tiles. I can then cool this with conventional utilities if needed - it's a separate atmosphere. Once the heat comes up, I can just deconstruct the batteries and reloacte them. ...in this way I'm not wasting energy just to produce heat.

Abyssalite walls will keep the thermal energy inside the room for a long time.

So, to answer your question - trying to heat chlorine is better done passively through granite or obsidian walls, or better still, just pump it from the chlorine geyser into the room sinve its already heated.

Your space heaters overheat because the machine can't conduct the heat away from itself in chlorine atmosphere due to conductivity of the chlorine.

Edit, note, making the heaters out of gold amalgam will considerably increase their overheat temperature. Less breakage.

3 hours ago, Obeliske said:

This isn't helping me figure out how to heat the room so my balm lilys get warmer nor helping me find out why the heater in the room is continually getting damaged due to overheating while not heating the room...

1. make wall using abbysallite
2. make heater using gold amalgam with temperature switch set at certain degree Celcius, so the heater not overheating due running 24/7
3. Use airlock or any sort of door so the heat not spreading to your base
4. vaccum the room use air pump, then make a storage set to bleach stone, so the chlorine will fill the room. or you can send chlrone gas to that room
the rest just follow design like my pictures above

well actually there a lot different way, just giving neatest way doing this

Personally I like to have my heaters in a separate gas-filled room, make the adjoining wall out of granite, or in my case farm tiles - then just heat the gas room to your target temperature. Thermo switches to make sure there's no overheating spells when getting to temperature, and because I prefer closed systems :D 

 

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That's fantastic guys thank you immensely for expanding upon your above posts I understand now! I'll endeavor to make appropriate changes and let you know how it worked out for me. I'm just entering my phase to catch some slicksters which apparently eat CO2 and produce gas so this may be a stable way to create this to. Today is the release anyway so I'll be starting over with this in mind :)

9 minutes ago, Obeliske said:

That's fantastic guys thank you immensely for expanding upon your above posts I understand now! I'll endeavor to make appropriate changes and let you know how it worked out for me. I'm just entering my phase to catch some slicksters which apparently eat CO2 and produce gas so this may be a stable way to create this to. Today is the release anyway so I'll be starting over with this in mind :)

They eat CO2 and poop oil ;) 

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