hassanbot Posted October 1, 2017 Share Posted October 1, 2017 Hi! I'm playing with a pretty old XBox 360 controller, where the thumbsticks are not what they once were. They don't quite go back to the original middle position when released, which causes them to always send a slight input in some direction. In most games this can be dealt with using a "dead zone" setting for the gamepad, where you can choose how close to the middle position the game will interpret as a "0" input. However, I haven't been able to find one for Don't Starve Together. Is there one that I haven't found? Or is there another way to solve this issue (which doesn't involve tweaking the hardware)? Link to comment Share on other sites More sharing options...
Zillvr Posted October 1, 2017 Share Posted October 1, 2017 Hey @hassanbot, welcome to the forums. Have you actually tried to manually calibrate it with Window Settings? Check this method from support.xbox.com and see if you can set the dead zone as 0 input that way. Other than that I have no idea on how to calibrate it for the game. Link to comment Share on other sites More sharing options...
hassanbot Posted October 1, 2017 Author Share Posted October 1, 2017 Hi, and thank you! I tried that method before, but you can't set a dead zone through there, only calibrate the center and range :/ Thanks for the answer though! Link to comment Share on other sites More sharing options...
Starlogy Posted October 3, 2017 Share Posted October 3, 2017 Unforunately, with the game being a port of the PC version, quality of life stuff like deadzone configuration wasn't something they needed for keyboards and mouses. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.