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Domesticate the creatures and grow meat


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Now that we can trap the animals, we should be should have the possibility to put them in a place where they can reproduce and generate meat.

The meat is used in the BBQ receipt but at the moment it's finite.

The research tree could start with farming hatches, then at it progresses, other animals can be domesticated. Maybe more advanced animals would require some processing before being edible and would have hire requirement for being kept alive in captivity.

The dupes could bring food manually at the beginning, with the option of an automated feeding system. The farm could get diseases just like the Dupes when contaminated food is provided.

Some type of creatures could not be kept in the same space or fights will start.

There is a lot of mechanisms that derive from there.

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I was just about to post something about this.  I think this would be a great idea.  Being able to capture the creatures and then move them where you would like to place them.  Heck, even have a farmer trait for your duplicants so their experience increases as they continue farming as they work with the animals or something.

Having a feeding machine for some of the the creatures would be cool.   Even add more creature types would be great.  You could create a room for the Puft creatures so that they can keep producing slime for you to make algae to feed your machines for oxygen.  Very good ideas.

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13 hours ago, Demetriosm7 said:

I was just about to post something about this.  I think this would be a great idea.  Being able to capture the creatures and then move them where you would like to place them.  Heck, even have a farmer trait for your duplicants so their experience increases as they continue farming as they work with the animals or something.

Having a feeding machine for some of the the creatures would be cool.   Even add more creature types would be great.  You could create a room for the Puft creatures so that they can keep producing slime for you to make algae to feed your machines for oxygen.  Very good ideas.

Load up the oil update beta in your steam game options, traps are already in that version of the game.

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I'm pretty sure the devs already know that people want this.

 Also I was pretty sure they were going to implement the Volgus and Flut/Pacu to make the meat infinite. And I don't think the hatchs were meant to be farmed for food.

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