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the almighty meal lice... not... =(


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1 hour ago, brummbar7 said:

I'm not a coder, but I would imagine that would be largely the same as doubling the number of tiles in the game.  So probably not great for performance.  But that's a guess.

Not if they treated it as an object - like a piece of mineral or or a building.

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7 hours ago, brummbar7 said:

I'm not a coder, but I would imagine that would be largely the same as doubling the number of tiles in the game.  So probably not great for performance.  But that's a guess.

Twice the data doesn't mean twice the computation power. Actually, I don't think the performances would be impacted more than proportionally to the tiles which would have to share two data ; the important thing is the number of interactions.

I don't think it would be hard to have a separated liquid and gas layer. But I do think it would require a massive development time. Everything interacting with the matter would have to be updated in the code. I can't be sure on the code coverage that would be impacted, but it might be pretty big.

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